home
products
contribute
download
documentation
forum
Home
Forums
New posts
Search forums
What's new
New posts
All posts
Latest activity
Members
Registered members
Current visitors
Donate
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Search titles only
By:
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
MediaPortal 1
Development
General Development (no feature request here!)
MediaPortal Audio renderer - better video playback quality
Contact us
RSS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tourettes" data-source="post: 673280" data-attributes="member: 10858"><p>disaster123, 0x100 is 256 as decimal and because bug in the delay calculation it was 2500 ms. That should explain the drift you did see. So, if you could test the 10 as decimal it should give the 100 ms delay with no drifting. Drifting was result of the fact that the audio delay is slowly generated (in normal cases when the delay is max 200 ms it shouldn't take that long to reach it).</p></blockquote><p></p>
[QUOTE="tourettes, post: 673280, member: 10858"] disaster123, 0x100 is 256 as decimal and because bug in the delay calculation it was 2500 ms. That should explain the drift you did see. So, if you could test the 10 as decimal it should give the 100 ms delay with no drifting. Drifting was result of the fact that the audio delay is slowly generated (in normal cases when the delay is max 200 ms it shouldn't take that long to reach it). [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
MediaPortal 1
Development
General Development (no feature request here!)
MediaPortal Audio renderer - better video playback quality
Contact us
RSS
Top
Bottom