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MediaPortal 1
Development
General Development (no feature request here!)
MediaPortal Audio renderer - better video playback quality
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<blockquote data-quote="tourettes" data-source="post: 733071" data-attributes="member: 10858"><p>Currently only way to poke those quality related settings is to modify the code. When I next have some extra, extra free time I'll expose following set of registry keys:</p><p></p><p>[code]</p><p> // settings from Reclock - watch CPU usage when enabling these!</p><p> /*bool usequickseek = false;</p><p> bool useaafilter = false; //seems clearer without it</p><p> int aafiltertaps = 56; //Def=32 doesnt matter coz its not used</p><p> int seqms = 120; //reclock original is 82</p><p> int seekwinms = 28; //reclock original is 28</p><p> int overlapms = seekwinms; //reduces cutting sound if this is large</p><p> int seqmslfe = 180; //larger value seems to preserve low frequencies better</p><p> int seekwinmslfe = 42; //as percentage of seqms</p><p> int overlapmslfe = seekwinmslfe; //reduces cutting sound if this is large</p><p></p><p> m_pSoundTouch->setSetting(SETTING_USE_QUICKSEEK, usequickseek);</p><p> m_pSoundTouch->setSetting(SETTING_USE_AA_FILTER, useaafilter);</p><p> m_pSoundTouch->setSetting(SETTING_AA_FILTER_LENGTH, aafiltertaps);</p><p> m_pSoundTouch->setSetting(SETTING_SEQUENCE_MS, seqms); </p><p> m_pSoundTouch->setSetting(SETTING_SEEKWINDOW_MS, seekwinms);</p><p> m_pSoundTouch->setSetting(SETTING_OVERLAP_MS, overlapms);</p><p>[/code]</p><p></p><p>...currently I'm busy with some non-audio renderer related stuff that eats all my free time.</p></blockquote><p></p>
[QUOTE="tourettes, post: 733071, member: 10858"] Currently only way to poke those quality related settings is to modify the code. When I next have some extra, extra free time I'll expose following set of registry keys: [code] // settings from Reclock - watch CPU usage when enabling these! /*bool usequickseek = false; bool useaafilter = false; //seems clearer without it int aafiltertaps = 56; //Def=32 doesnt matter coz its not used int seqms = 120; //reclock original is 82 int seekwinms = 28; //reclock original is 28 int overlapms = seekwinms; //reduces cutting sound if this is large int seqmslfe = 180; //larger value seems to preserve low frequencies better int seekwinmslfe = 42; //as percentage of seqms int overlapmslfe = seekwinmslfe; //reduces cutting sound if this is large m_pSoundTouch->setSetting(SETTING_USE_QUICKSEEK, usequickseek); m_pSoundTouch->setSetting(SETTING_USE_AA_FILTER, useaafilter); m_pSoundTouch->setSetting(SETTING_AA_FILTER_LENGTH, aafiltertaps); m_pSoundTouch->setSetting(SETTING_SEQUENCE_MS, seqms); m_pSoundTouch->setSetting(SETTING_SEEKWINDOW_MS, seekwinms); m_pSoundTouch->setSetting(SETTING_OVERLAP_MS, overlapms); [/code] ...currently I'm busy with some non-audio renderer related stuff that eats all my free time. [/QUOTE]
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MediaPortal 1
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