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MediaPortal 1
Development
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Mediaportal in 64 bit?
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<blockquote data-quote="mpiva" data-source="post: 1186051" data-attributes="member: 96037"><p>I don't know enough of the project, but it seems the directshow part is the more problematic. If i'm not wrong you can leave the TV Server as 32 bit without affecting Mediaportal. Off course pinvoke could be a pain in the ass, more is there is no way to get the x64 version parts. Just in case: <a href="https://github.com/rwfpl/rewolf-wow64ext" target="_blank">https://github.com/rwfpl/rewolf-wow64ext</a></p><p></p><p>I have a pretty decent rig, i5 4660 with a GTX 970 under my TV. It was the perfect Media center, till 10 bit HEVC 4K come. External 64 bit players, seems fine. But mediaportal chokes. Keep in mind we have to wait to the nvidia GTX 1080/1070 to get 10 bit hardware HEVC decoding. And HEVC 10 Bit 4K seems to be, the new defacto standard.</p></blockquote><p></p>
[QUOTE="mpiva, post: 1186051, member: 96037"] I don't know enough of the project, but it seems the directshow part is the more problematic. If i'm not wrong you can leave the TV Server as 32 bit without affecting Mediaportal. Off course pinvoke could be a pain in the ass, more is there is no way to get the x64 version parts. Just in case: [URL]https://github.com/rwfpl/rewolf-wow64ext[/URL] I have a pretty decent rig, i5 4660 with a GTX 970 under my TV. It was the perfect Media center, till 10 bit HEVC 4K come. External 64 bit players, seems fine. But mediaportal chokes. Keep in mind we have to wait to the nvidia GTX 1080/1070 to get 10 bit hardware HEVC decoding. And HEVC 10 Bit 4K seems to be, the new defacto standard. [/QUOTE]
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Mediaportal in 64 bit?
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