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MediaPortal 1
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General Support
MePo 1.6 Final Crash on D3D.GetCapabilities()
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<blockquote data-quote="Bernard" data-source="post: 1055953" data-attributes="member: 120430"><p>@[USER=60104]Sebastiii[/USER] you are very kind to explain so much! Using Git is really out of scope of any MePo Dev's support requirements for the greater good of the project!</p><p></p><p></p><p></p><p>You see this is a notable difference (that require a mindset change!); The fact that you will always have, and only need, full "commit" rights to your own local Repo copy. And the other notable difference is the fact that you have a fully functional local Repo copy, that allows repeated local change commits.</p><p></p><p>This is probably "the" feature difference from SVN. And only this can be a convincing argument why any large Open Source project (like MePo) should be on Git rather than SVN. </p><p></p><p>Thanks, I will try again.</p></blockquote><p></p>
[QUOTE="Bernard, post: 1055953, member: 120430"] @[USER=60104]Sebastiii[/USER] you are very kind to explain so much! Using Git is really out of scope of any MePo Dev's support requirements for the greater good of the project! You see this is a notable difference (that require a mindset change!); The fact that you will always have, and only need, full "commit" rights to your own local Repo copy. And the other notable difference is the fact that you have a fully functional local Repo copy, that allows repeated local change commits. This is probably "the" feature difference from SVN. And only this can be a convincing argument why any large Open Source project (like MePo) should be on Git rather than SVN. Thanks, I will try again. [/QUOTE]
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MePo 1.6 Final Crash on D3D.GetCapabilities()
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