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<blockquote data-quote="Owlsroost" data-source="post: 1040567" data-attributes="member: 83973"><p>That would still be my opinion, basically. Some decode filters and splitters don't even properly support what MP does at the moment, let alone anything more advanced, so MP does a simple 'play all frames faster' up to (I think) x4 speed, and then drops back to using 'fast skip' auto stepping above that speed. Most video decode filters can handle up to x4 without getting into too much trouble so that seems to be a good 'lowest common denominator' setup.</p><p></p><p>I spent quite a lot of time improving/fixing FFWD/RWD a while ago - we don't get that many complaints about it now so it's not on my radar to do any more work on it (but volunteers are always welcome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />). Like mm I always use skip steps to move around in a recording.</p></blockquote><p></p>
[QUOTE="Owlsroost, post: 1040567, member: 83973"] That would still be my opinion, basically. Some decode filters and splitters don't even properly support what MP does at the moment, let alone anything more advanced, so MP does a simple 'play all frames faster' up to (I think) x4 speed, and then drops back to using 'fast skip' auto stepping above that speed. Most video decode filters can handle up to x4 without getting into too much trouble so that seems to be a good 'lowest common denominator' setup. I spent quite a lot of time improving/fixing FFWD/RWD a while ago - we don't get that many complaints about it now so it's not on my radar to do any more work on it (but volunteers are always welcome :)). Like mm I always use skip steps to move around in a recording. [/QUOTE]
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