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MediaPortal 1
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<blockquote data-quote="jet70" data-source="post: 627551" data-attributes="member: 89373"><p>Hi Owlsroost,</p><p> </p><p>Can I just say that whilst , for me , it is not quite perfect, V12 is streets ahead of anything I have tested.</p><p></p><p>The problematic files that I have, have a tendency to start off out of synch and then that blows the playback out and I can get really bad judder which is unrecoverable.</p><p></p><p>This version seems to recover from any synch issues within about 4 seconds with the green and red lines converging and lying steadily close together. (this is without reclock).</p><p></p><p>However, my h264 panning sample does jump just mildly. About every minute (it seems consistent, the red line skips temporarily and then recovers and returns back near to the green line)</p><p></p><p>I have not remuxed yet, but a 1080p rip of the same program, behaves identically.</p><p></p><p>This is so close to being perfect!!! - I am extremely observant and I would say that some people would probably not pick up on this.</p><p></p><p>The only other observation is that the render ovrlay seems not to appear with my 1080p sample depending on the codec. I am finding I am getting the most luck with Microsoft codecs for mpg and h264 and the stats seem to appear when I use the Microsoft codec for 1080p h264 but not with other codecs.</p><p></p><p>I don't know what the answer is, but if the regular (but mild) spiking of the red line is solved this would be absolutely brilliant.</p><p></p><p>Given a lot of the other dlls have been pretty awful for me, this is a huge improvement - congratulations!</p><p></p><p>Thanks for your hard work and persistence.</p></blockquote><p></p>
[QUOTE="jet70, post: 627551, member: 89373"] Hi Owlsroost, Can I just say that whilst , for me , it is not quite perfect, V12 is streets ahead of anything I have tested. The problematic files that I have, have a tendency to start off out of synch and then that blows the playback out and I can get really bad judder which is unrecoverable. This version seems to recover from any synch issues within about 4 seconds with the green and red lines converging and lying steadily close together. (this is without reclock). However, my h264 panning sample does jump just mildly. About every minute (it seems consistent, the red line skips temporarily and then recovers and returns back near to the green line) I have not remuxed yet, but a 1080p rip of the same program, behaves identically. This is so close to being perfect!!! - I am extremely observant and I would say that some people would probably not pick up on this. The only other observation is that the render ovrlay seems not to appear with my 1080p sample depending on the codec. I am finding I am getting the most luck with Microsoft codecs for mpg and h264 and the stats seem to appear when I use the Microsoft codec for 1080p h264 but not with other codecs. I don't know what the answer is, but if the regular (but mild) spiking of the red line is solved this would be absolutely brilliant. Given a lot of the other dlls have been pretty awful for me, this is a huge improvement - congratulations! Thanks for your hard work and persistence. [/QUOTE]
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