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MediaPortal 1
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<blockquote data-quote="tourettes" data-source="post: 798472" data-attributes="member: 10858"><p>55f seems to work (crash was related to the .NET itself - it was some internal .NET error, hopefully the missing update sorted out that one...). Also havent seem the stalled video again.</p><p></p><p>Now I have been experimenting with the 92 DWM and non-DWM versions. To be honest I get really bad results with those. They both are unusable on GT9500 + older AMD 2.0Ghz dual core.</p><p></p><p><strong>92 DWM </strong></p><ul> <li data-xf-list-type="ul"> lot of dropped frames</li> <li data-xf-list-type="ul"> random judder (not seen as dropped or late frames) - looks like few frames aren't rendered at all (AERO skips those?)</li> <li data-xf-list-type="ul"> non 1:1 material has random way of repeating the frames (not constant one per second on 23.976 to 50 - it could be no or up to three repeated frames per second) - this looks worser to eyes than the pattern that 55f has.</li> <li data-xf-list-type="ul"> Paint times are much longer than with 55f (has the target v-sync changed? It could explain it probably)</li> </ul><p></p><p></p><p><strong>92 DWM </strong></p><ul> <li data-xf-list-type="ul"> lot of dropped frames<br /> this looks worser to eyes than the pattern that 55f has.</li> <li data-xf-list-type="ul"> Paint times are much longer than with 55f (has the target v-sync changed? It could explain it probably)</li> </ul><p></p><p>non-DWM is better of those two since it wont have the juddering without dropped frames "effect" the DWM has. When compared to 55f the 92 has around 50 to 60x times more dropped frames! </p><p></p><p>The code between the previous dshowhelper.dll that I have been working with and the 92 one has had so much changes that I don't know even where to start to look for the root of the issue.</p><p></p><p>So, where to start to look for the fix? 92 is so bad on the setup I have that it just cannot be used at all.</p></blockquote><p></p>
[QUOTE="tourettes, post: 798472, member: 10858"] 55f seems to work (crash was related to the .NET itself - it was some internal .NET error, hopefully the missing update sorted out that one...). Also havent seem the stalled video again. Now I have been experimenting with the 92 DWM and non-DWM versions. To be honest I get really bad results with those. They both are unusable on GT9500 + older AMD 2.0Ghz dual core. [B]92 DWM [/B] [list] [*] lot of dropped frames [*] random judder (not seen as dropped or late frames) - looks like few frames aren't rendered at all (AERO skips those?) [*] non 1:1 material has random way of repeating the frames (not constant one per second on 23.976 to 50 - it could be no or up to three repeated frames per second) - this looks worser to eyes than the pattern that 55f has. [*] Paint times are much longer than with 55f (has the target v-sync changed? It could explain it probably) [/list] [B]92 DWM [/B] [list] [*] lot of dropped frames this looks worser to eyes than the pattern that 55f has. [*] Paint times are much longer than with 55f (has the target v-sync changed? It could explain it probably) [/list] non-DWM is better of those two since it wont have the juddering without dropped frames "effect" the DWM has. When compared to 55f the 92 has around 50 to 60x times more dropped frames! The code between the previous dshowhelper.dll that I have been working with and the 92 one has had so much changes that I don't know even where to start to look for the root of the issue. So, where to start to look for the fix? 92 is so bad on the setup I have that it just cannot be used at all. [/QUOTE]
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