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<blockquote data-quote="infinite.loop" data-source="post: 521540" data-attributes="member: 10723"><p>To be a part of MP2 development will be a very unique opportunity for most of you. </p><p>You will be able to see how an application evolves over time. That is something you wont ever have the chance for in other (commercial) applications and or videogames which all have closed testing/development.</p><p></p><p>So since that will be a very unique experience, you must adapt to this new process.</p><p></p><p>Every single feature is created from <u>scratch</u> <em>(even UPnP Server/Client was created from 0 by Albert)</em>. No copy pasting from MP1 <em>(at least not in a big scale, a few smaller logics maybe)</em>.</p><p></p><p>As soon we will start to publish the first testversions, you will start to understand what we mean.</p><p></p><p>They will be very <u>basic</u>. Even default features you know from MP1 won't be there.</p><p>Over weeks and months, MP2 will learn all these features you know as "default" from MP1 and a lot more.</p><p>The new TvEngine will get created as well, and merge into MP2.</p><p></p><p>But this all needs time. And we dare to take as much time as required to get it right.</p><p></p><p>I hope that this explains to you what developing and testing MP2 will be like. And what it won't.</p><p></p><p>Hopefully i could help everyone to get a better idea about the scale of development we talk about here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In the meantime enjoy MP 1 and the upcoming <em>(final)</em> 1.1.0 release.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="infinite.loop, post: 521540, member: 10723"] To be a part of MP2 development will be a very unique opportunity for most of you. You will be able to see how an application evolves over time. That is something you wont ever have the chance for in other (commercial) applications and or videogames which all have closed testing/development. So since that will be a very unique experience, you must adapt to this new process. Every single feature is created from [U]scratch[/U] [I](even UPnP Server/Client was created from 0 by Albert)[/I]. No copy pasting from MP1 [I](at least not in a big scale, a few smaller logics maybe)[/I]. As soon we will start to publish the first testversions, you will start to understand what we mean. They will be very [U]basic[/U]. Even default features you know from MP1 won't be there. Over weeks and months, MP2 will learn all these features you know as "default" from MP1 and a lot more. The new TvEngine will get created as well, and merge into MP2. But this all needs time. And we dare to take as much time as required to get it right. I hope that this explains to you what developing and testing MP2 will be like. And what it won't. Hopefully i could help everyone to get a better idea about the scale of development we talk about here. :) In the meantime enjoy MP 1 and the upcoming [I](final)[/I] 1.1.0 release. :thx: [/QUOTE]
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