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<blockquote data-quote="jburnette" data-source="post: 179455" data-attributes="member: 24356"><p>Nah, I appreciate all the suggestions. I would not have been able to come up with all that on my own. I've run into the same problem you mentioned with the broad range of artists. I have a large collection that spans many many genres and sometimes the answer is pretty obvious. Limiting by genre will be a little harder than it sounds and will require me to move away from the GetRandomSong function for any game that is played with limited genre. If I were to keep using it there's no telling how long the loop would be before a song of said genre was found. It's definitely doable though by other methods. I'll definitely talk to rtv about just how long a last.fm query takes. The first couple of songs just might not use it but once you get further into the game I should be able to have a good 5-10 queries already returned. This is definitely worth a shot.</p><p></p><p>Sounds was something my wife had suggested as well. Maybe a "ding" if you are correct or a "buzz" if you are wrong. What about wrong guesses, though? If you have 2 guesses and get the first one wrong and the second one right would you hear a buzz and a ding respectively? I'm thinking that the sound should only be played when you have used up all guesses and are wrong, have guessed correctly, or the timer has run out.</p></blockquote><p></p>
[QUOTE="jburnette, post: 179455, member: 24356"] Nah, I appreciate all the suggestions. I would not have been able to come up with all that on my own. I've run into the same problem you mentioned with the broad range of artists. I have a large collection that spans many many genres and sometimes the answer is pretty obvious. Limiting by genre will be a little harder than it sounds and will require me to move away from the GetRandomSong function for any game that is played with limited genre. If I were to keep using it there's no telling how long the loop would be before a song of said genre was found. It's definitely doable though by other methods. I'll definitely talk to rtv about just how long a last.fm query takes. The first couple of songs just might not use it but once you get further into the game I should be able to have a good 5-10 queries already returned. This is definitely worth a shot. Sounds was something my wife had suggested as well. Maybe a "ding" if you are correct or a "buzz" if you are wrong. What about wrong guesses, though? If you have 2 guesses and get the first one wrong and the second one right would you hear a buzz and a ding respectively? I'm thinking that the sound should only be played when you have used up all guesses and are wrong, have guessed correctly, or the timer has run out. [/QUOTE]
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