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<blockquote data-quote="mpiva" data-source="post: 493521" data-attributes="member: 96037"><p>Ok here is the deal <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Mediaportal creates font textures to render the fonts, these textures are generated and cached and their size depends of the resolution used (1920x1080, 1280x720, etc. and the number of characters.</p><p></p><p>These textures cannot exceed the maximun texture size supported by the Video Card.</p><p></p><p>If the texture font exceed the size, media portal is clever enough to render them a little smaller, and add something called zoomfactor to the font. It'll repeat the loop until the rendered font fits the maximun texture size.</p><p></p><p>Since we're adding a lots of characters to the fonts. Your videocard cannot handle those bigger texture sizes, and the zoom factor is applied. The result... blurring because of the resizing on the big fonts.</p><p></p><p>Anyway, i'll give ya a fast patch, Render the fonts with the tool included in the plugin. </p><p></p><p>After that, go and edit fonts.xml and edit the bigger fonts, change the <endchar> tag to 256.</p><p>Delete the same font (two files) in the cached fonts directory.</p><p></p><p>Mediaportal in the next start will re-create those fonts without japanese support.</p><p></p><p>In the next version i'll aggregate a checkbox to the plugin so you can disable the generation of japanese fonts, on fonts that cannot fit without zoomfactor.</p><p></p><p>Hope it helps</p><p></p><p>P.D. Use fontengine.dll included in the plugin, there is only one difference with the original. The new one use a little more memory to handle more characters.</p></blockquote><p></p>
[QUOTE="mpiva, post: 493521, member: 96037"] Ok here is the deal :) Mediaportal creates font textures to render the fonts, these textures are generated and cached and their size depends of the resolution used (1920x1080, 1280x720, etc. and the number of characters. These textures cannot exceed the maximun texture size supported by the Video Card. If the texture font exceed the size, media portal is clever enough to render them a little smaller, and add something called zoomfactor to the font. It'll repeat the loop until the rendered font fits the maximun texture size. Since we're adding a lots of characters to the fonts. Your videocard cannot handle those bigger texture sizes, and the zoom factor is applied. The result... blurring because of the resizing on the big fonts. Anyway, i'll give ya a fast patch, Render the fonts with the tool included in the plugin. After that, go and edit fonts.xml and edit the bigger fonts, change the <endchar> tag to 256. Delete the same font (two files) in the cached fonts directory. Mediaportal in the next start will re-create those fonts without japanese support. In the next version i'll aggregate a checkbox to the plugin so you can disable the generation of japanese fonts, on fonts that cannot fit without zoomfactor. Hope it helps P.D. Use fontengine.dll included in the plugin, there is only one difference with the original. The new one use a little more memory to handle more characters. [/QUOTE]
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