home
products
contribute
download
documentation
forum
Home
Forums
New posts
Search forums
What's new
New posts
All posts
Latest activity
Members
Registered members
Current visitors
Donate
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Search titles only
By:
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
MediaPortal 1
MediaPortal 1 Plugins
My MPlayer
Contact us
RSS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gamester17" data-source="post: 150190" data-attributes="member: 10298"><p><strong>The inner working of XBMC that make it all happen</strong></p><p></p><p>XBMC has virtual filesystem layer which makes the players independent from whatever logical filesystem or network-protocols that is user under it. Then it have separate libraires for all supported filesystem or network-protocols which makes it very modular and thus relativly easy dor developers to add support for additional filesystem or network-protocols. XBMC can stream directly from rar and zip archives, but the player only seen the virtual filesystem that XBMC present to it so it thinks that all files are played locally.</p><p><a href="http://www.xboxmediacenter.com/wiki/index.php?title=Basic_overview_of_the_XBMC_source_code" target="_blank">http://www.xboxmediacenter.com/wiki/index.php?title=Basic_overview_of_the_XBMC_source_code</a></p><p><a href="http://www.xboxmediacenter.com/wiki/index.php?title=Category:Inner_Workings" target="_blank">http://www.xboxmediacenter.com/wiki/index.php?title=Category:Inner_Workings</a></p><p></p><p>A other related feature in XBMC is the cross-platform DLL loader (dlloader) which load all of XBMC's player as seperate DLLs, these players DLLs including MPlayer are compiled using MinGW/MSYS, (XBMC actually have two video players and three audio player 'cores', each as a seperate DLL, I'm here counting MPlayer twice as it serves as both a music player and a video player).</p><p><a href="http://www.xboxmediacenter.com/wiki/index.php?title=Basic_overview_of_the_XBMC_source_code" target="_blank">http://www.xboxmediacenter.com/wiki/index.php?title=Basic_overview_of_the_XBMC_source_code</a></p><p><a href="http://www.xboxmediacenter.com/wiki/index.php?title=HOW-TO_debug_Dynamic_Link_Libraries" target="_blank">http://www.xboxmediacenter.com/wiki/index.php?title=HOW-TO_debug_Dynamic_Link_Libraries</a></p><p></p><p>PS! XBMC does support audio visualisations when using the MPlayer DLL as the music player:</p><p><a href="http://www.xboxmediacenter.com/wiki/index.php?title=MPlayer" target="_blank">http://www.xboxmediacenter.com/wiki/index.php?title=MPlayer</a></p></blockquote><p></p>
[QUOTE="Gamester17, post: 150190, member: 10298"] [b]The inner working of XBMC that make it all happen[/b] XBMC has virtual filesystem layer which makes the players independent from whatever logical filesystem or network-protocols that is user under it. Then it have separate libraires for all supported filesystem or network-protocols which makes it very modular and thus relativly easy dor developers to add support for additional filesystem or network-protocols. XBMC can stream directly from rar and zip archives, but the player only seen the virtual filesystem that XBMC present to it so it thinks that all files are played locally. [url]http://www.xboxmediacenter.com/wiki/index.php?title=Basic_overview_of_the_XBMC_source_code[/url] [url]http://www.xboxmediacenter.com/wiki/index.php?title=Category:Inner_Workings[/url] A other related feature in XBMC is the cross-platform DLL loader (dlloader) which load all of XBMC's player as seperate DLLs, these players DLLs including MPlayer are compiled using MinGW/MSYS, (XBMC actually have two video players and three audio player 'cores', each as a seperate DLL, I'm here counting MPlayer twice as it serves as both a music player and a video player). [url]http://www.xboxmediacenter.com/wiki/index.php?title=Basic_overview_of_the_XBMC_source_code[/url] [url]http://www.xboxmediacenter.com/wiki/index.php?title=HOW-TO_debug_Dynamic_Link_Libraries[/url] PS! XBMC does support audio visualisations when using the MPlayer DLL as the music player: [url]http://www.xboxmediacenter.com/wiki/index.php?title=MPlayer[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
MediaPortal 1
MediaPortal 1 Plugins
My MPlayer
Contact us
RSS
Top
Bottom