Since the developer chreekar hasn't done this and the other guy working on support skipped town I grabbed the latest svn of myemulators and added 7zip support. My way is, admittedly, not very good and is kinda hacky since there's absolutely nothing in the code for parsing through archives, but as far as I can tell it works.
Place the two .dll files in the attached zip in your plugins\windows directory. MyEmulators will treat 7z files like directories, nothing fancy with the configuration gui or anything. A lot more could be done with this but for me it's good enough
I haven't tested it much (for example I haven't tried rars or regular zips, I don't think the library I used supports it).
I also attached the source code - I only had to make changes to MainPresenter.cs
Let me know how this works out for you guys. I don't intend to do much more work on it, just enough to where it does what I want - I'm hoping chreekar will read this, see how easy adding archive support is and put it in the official code.
If anyone's interested I used the SevenZipSharp library (SevenZipSharp)
Place the two .dll files in the attached zip in your plugins\windows directory. MyEmulators will treat 7z files like directories, nothing fancy with the configuration gui or anything. A lot more could be done with this but for me it's good enough
I haven't tested it much (for example I haven't tried rars or regular zips, I don't think the library I used supports it).
I also attached the source code - I only had to make changes to MainPresenter.cs
Let me know how this works out for you guys. I don't intend to do much more work on it, just enough to where it does what I want - I'm hoping chreekar will read this, see how easy adding archive support is and put it in the official code.
If anyone's interested I used the SevenZipSharp library (SevenZipSharp)
Netherlands