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<blockquote data-quote="booyakasha" data-source="post: 182634" data-attributes="member: 16900"><p>Some great ideas guys. I appreciate the feedback, and wish I had the time to work on it all.</p><p></p><p>I don't think the noise cancellation is do-able as I'm not an accoustical engineer, which I think I'd need to be to program that...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. Good advice on the training aspect RaDiKal.</p><p></p><p>I use a 360 earpiece headset and it's quite good. I think Marcusb has a mic under his TV set, and it seems to work ok for him. Not sure on the type of mic though.</p><p></p><p>One thing I don't like about changing the volume programmatically is that I use the plugin for volume change. This would be much harder if you didn't get instant audible feedback. I'll look into doing that though, at least as a sliding scale option.</p><p></p><p>The letter idea isn't bad. However, in some of my very preliminary testing of the voice engine, it seems to have problems understanding the difference between similar sounding letters ie: "B" or "D". I had thought about using military type phrasing, such as Alpha, Bravo, Charlie, etc. Not sure if that would be too cumbersome though. Further to this though, part of my future plans are to accept dictation for this kind of input. I wanted to hammer out all the current issues first, and then re-design with that in mind (half the code is very early C# for me, and not well structured)</p><p></p><p>[USER=18548]Yodar[/USER]: You can use a wave response in your deactivation phrase to signal when the computer has stopped listening, although I know it's not as good as a visual cue (haven't figured out how to do that)</p></blockquote><p></p>
[QUOTE="booyakasha, post: 182634, member: 16900"] Some great ideas guys. I appreciate the feedback, and wish I had the time to work on it all. I don't think the noise cancellation is do-able as I'm not an accoustical engineer, which I think I'd need to be to program that...;). Good advice on the training aspect RaDiKal. I use a 360 earpiece headset and it's quite good. I think Marcusb has a mic under his TV set, and it seems to work ok for him. Not sure on the type of mic though. One thing I don't like about changing the volume programmatically is that I use the plugin for volume change. This would be much harder if you didn't get instant audible feedback. I'll look into doing that though, at least as a sliding scale option. The letter idea isn't bad. However, in some of my very preliminary testing of the voice engine, it seems to have problems understanding the difference between similar sounding letters ie: "B" or "D". I had thought about using military type phrasing, such as Alpha, Bravo, Charlie, etc. Not sure if that would be too cumbersome though. Further to this though, part of my future plans are to accept dictation for this kind of input. I wanted to hammer out all the current issues first, and then re-design with that in mind (half the code is very early C# for me, and not well structured) [USER=18548]Yodar[/USER]: You can use a wave response in your deactivation phrase to signal when the computer has stopped listening, although I know it's not as good as a visual cue (haven't figured out how to do that) [/QUOTE]
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