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MediaPortal 1
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<blockquote data-quote="booyakasha" data-source="post: 225945" data-attributes="member: 16900"><p>[USER=11550]Marcusb[/USER]: I like the idea Marcus. I did some preliminary testing in the voice window section, and here's an idea for implementation: In the voice window section there's a dictionary button that you can drill down to the various phrases it's supposed to recognize. When the user clicks on an item, the computer speaks the phrase followed by a "now you try" response. The user speaks the phrase into the mic, and the computer speaks back what it thought it heard. </p><p>For example, if the user drilled down to Dictionary->General Actions and clicks on "Play Music", the TTS engine says "Play Music" followed by "Now you try". After you have spoken, it responds with "You recorded the following message" followed by what it thinks it heard.</p><p></p><p>I'm also looking at if you can add the users specific pronounciation of the phrase to the engine, but I'm unsure of this at this point.</p></blockquote><p></p>
[QUOTE="booyakasha, post: 225945, member: 16900"] [USER=11550]Marcusb[/USER]: I like the idea Marcus. I did some preliminary testing in the voice window section, and here's an idea for implementation: In the voice window section there's a dictionary button that you can drill down to the various phrases it's supposed to recognize. When the user clicks on an item, the computer speaks the phrase followed by a "now you try" response. The user speaks the phrase into the mic, and the computer speaks back what it thought it heard. For example, if the user drilled down to Dictionary->General Actions and clicks on "Play Music", the TTS engine says "Play Music" followed by "Now you try". After you have spoken, it responds with "You recorded the following message" followed by what it thinks it heard. I'm also looking at if you can add the users specific pronounciation of the phrase to the engine, but I'm unsure of this at this point. [/QUOTE]
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