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guilhem: I'm not using sendkeys. In an early test I ran into this freezing problem as well using that method. Now I just send messages (gui and action) to MP directly. smnnekho: currently none of the recognition is really hardcoded except the switch between recognition modes. An xml file contains many of the mappings from MP's actions/windows to voice, so it's quite easy to change something like "my music" to "my tunes", or "my computer" to "KITT"aasmund Nordal: It's built specifically for the MS Speech 5.1 engine (free and easy to integrate with C#). If I run into too many problems down the line, especially with multi-language support, I'll look into using another engine (sphynx?).As for the multi-language support, that's something I'll probably look at in more detail once I get the full functionality working.
guilhem: I'm not using sendkeys. In an early test I ran into this freezing problem as well using that method. Now I just send messages (gui and action) to MP directly.
smnnekho: currently none of the recognition is really hardcoded except the switch between recognition modes. An xml file contains many of the mappings from MP's actions/windows to voice, so it's quite easy to change something like "my music" to "my tunes", or "my computer" to "KITT"
aasmund Nordal: It's built specifically for the MS Speech 5.1 engine (free and easy to integrate with C#). If I run into too many problems down the line, especially with multi-language support, I'll look into using another engine (sphynx?).
As for the multi-language support, that's something I'll probably look at in more detail once I get the full functionality working.