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MediaPortal 2
Skins and Design
New: Antialiasing for MP2 gui
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<blockquote data-quote="morpheus_xx" data-source="post: 732150" data-attributes="member: 48495"><p><strong>AW: New: Antialiasing for MP2 gui</strong></p><p></p><p><strong><u>Some more news about this topic:</u></strong></p><p></p><p>first of all: the DirectX code in MP2 is very bad, as any MP1 leftover <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I introduced a setting to select the preferred MultiSampling type. The types are enumerated by the device, so other can get different values.</p><p></p><p>The result of "Eight Samples" mode you can see in the screenshot in 1st post. It gives a better quality than "Two Samples".</p><p></p><p>After Arion_p pointed to a RendererState setting, I left the multisampling enabled for PrimitiveBuffer, but turned it of for ImageContext (Image and Video frame rendering).</p><p></p><p><u>Performance</u>:</p><p>- my DevPC plays 2 full HD BluRay clips in PiP without (new <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" />) issues <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>- HTPC is not yet tested (will do tomorrow).</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 732150, member: 48495"] [b]AW: New: Antialiasing for MP2 gui[/b] [B][U]Some more news about this topic:[/U][/B] first of all: the DirectX code in MP2 is very bad, as any MP1 leftover :P I introduced a setting to select the preferred MultiSampling type. The types are enumerated by the device, so other can get different values. The result of "Eight Samples" mode you can see in the screenshot in 1st post. It gives a better quality than "Two Samples". After Arion_p pointed to a RendererState setting, I left the multisampling enabled for PrimitiveBuffer, but turned it of for ImageContext (Image and Video frame rendering). [U]Performance[/U]: - my DevPC plays 2 full HD BluRay clips in PiP without (new :D) issues :) - HTPC is not yet tested (will do tomorrow). [/QUOTE]
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