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<blockquote data-quote="joz" data-source="post: 508504" data-attributes="member: 70244"><p>I like this new version but I find it quite annoying how all internet communication makes the whole program freeze. Maybe consider doing some in a background thread? Would make the program more responsive.</p><p></p><p>@above:</p><p></p><p>If you take a look @ the backdrop this tool downloads it are actually screenshots. They are not meant to be used in the way StreamedMP does it's screenshots (which it calls it backdrops) cause the resolution of those images are first of all 4:3 or some diff format then the most usual 16:9 and second to low to look good.</p><p></p><p>So what you could do in streamedmp is edit the xml and put something like this in there:</p><p> <control></p><p> <id>1</id></p><p> <description>Game poster or flyer</description></p><p> <type>image</type></p><p> <posX>15</posX></p><p> <posY>300</posY></p><p> <width>242</width></p><p> <height>343</height></p><p> <texture flipY="true" diffuse="Thumb_Mask.png">backdrop_#selectedthumb</texture></p><p> <visible>facadeview.list+Control.IsVisible(50)</visible></p><p> </control></p><p></p><p>to have those images show as well</p></blockquote><p></p>
[QUOTE="joz, post: 508504, member: 70244"] I like this new version but I find it quite annoying how all internet communication makes the whole program freeze. Maybe consider doing some in a background thread? Would make the program more responsive. @above: If you take a look @ the backdrop this tool downloads it are actually screenshots. They are not meant to be used in the way StreamedMP does it's screenshots (which it calls it backdrops) cause the resolution of those images are first of all 4:3 or some diff format then the most usual 16:9 and second to low to look good. So what you could do in streamedmp is edit the xml and put something like this in there: <control> <id>1</id> <description>Game poster or flyer</description> <type>image</type> <posX>15</posX> <posY>300</posY> <width>242</width> <height>343</height> <texture flipY="true" diffuse="Thumb_Mask.png">backdrop_#selectedthumb</texture> <visible>facadeview.list+Control.IsVisible(50)</visible> </control> to have those images show as well [/QUOTE]
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