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MediaPortal 1
MediaPortal 1 Plugins
'Oh go on, one more go...', introducing My Tetris
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<blockquote data-quote="Smirnuff" data-source="post: 9454" data-attributes="member: 10545"><p>[USER=10277]frodo[/USER]: Speaking for myself, I've not had a single crash, exception or unexplained behaviour as a result of playing the game and my family have now clocked up quite a lot of hours playing. Nobody has posted any problems or bugs either so I'm confident in saying that this is stable enough for CVS.</p><p></p><p>* edit *</p><p></p><p>[USER=10277]frodo[/USER]: I've downloaded the latest source from SF and it works great. There will be three compile errors, relating to the extra parameter of GUIFont.DrawText. The text being drawn already has its width calculated in m_cxGameOver, m_cxPaused, m_cxPushTo... using these values will get it compiling with no ill effect during use. I'm watching the 'Wanted DirectX' thread with interest and will try and work out what, if anything needs to be done to bring the plugin inline with the changes you are planning. Have you already released some of the changes to CVS? It would appear as though the game is using less processor time irrespective of whether you have or not.</p></blockquote><p></p>
[QUOTE="Smirnuff, post: 9454, member: 10545"] [USER=10277]frodo[/USER]: Speaking for myself, I've not had a single crash, exception or unexplained behaviour as a result of playing the game and my family have now clocked up quite a lot of hours playing. Nobody has posted any problems or bugs either so I'm confident in saying that this is stable enough for CVS. * edit * [USER=10277]frodo[/USER]: I've downloaded the latest source from SF and it works great. There will be three compile errors, relating to the extra parameter of GUIFont.DrawText. The text being drawn already has its width calculated in m_cxGameOver, m_cxPaused, m_cxPushTo... using these values will get it compiling with no ill effect during use. I'm watching the 'Wanted DirectX' thread with interest and will try and work out what, if anything needs to be done to bring the plugin inline with the changes you are planning. Have you already released some of the changes to CVS? It would appear as though the game is using less processor time irrespective of whether you have or not. [/QUOTE]
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MediaPortal 1
MediaPortal 1 Plugins
'Oh go on, one more go...', introducing My Tetris
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