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<blockquote data-quote="Chreekar" data-source="post: 226586" data-attributes="member: 26713"><p><strong>new SVN version</strong></p><p></p><p>So here's the news in the latest SVN:</p><p></p><p>Added the skin file for Project mayhem III. I</p><p>had some problems with Xephyr, I'll have to</p><p>test it a bit more before I include it.</p><p></p><p>By request - passing arguments after the game path:</p><p></p><p>[CODE]To pass argments to the emulator, just add</p><p>them in the Path to Emulator field, ie</p><p>C:\n64.exe -switch1. To have switches after</p><p>the executable, add the widcard %ROM% where</p><p>the path is to be inserted, ie</p><p>C:\n64.exe -switch1 %ROM% -switch2. When a</p><p>game is launched from the list, the wildcard</p><p>will be replaced by the correct game file.</p><p>If no %ROM% is defined, the path to the game</p><p>file will be inserted at the end.[/CODE]</p></blockquote><p></p>
[QUOTE="Chreekar, post: 226586, member: 26713"] [b]new SVN version[/b] So here's the news in the latest SVN: Added the skin file for Project mayhem III. I had some problems with Xephyr, I'll have to test it a bit more before I include it. By request - passing arguments after the game path: [CODE]To pass argments to the emulator, just add them in the Path to Emulator field, ie C:\n64.exe -switch1. To have switches after the executable, add the widcard %ROM% where the path is to be inserted, ie C:\n64.exe -switch1 %ROM% -switch2. When a game is launched from the list, the wildcard will be replaced by the correct game file. If no %ROM% is defined, the path to the game file will be inserted at the end.[/CODE] [/QUOTE]
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