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<blockquote data-quote="gamingexpert" data-source="post: 332581" data-attributes="member: 54717"><p>i'll try to check it out soon. for now though, i had a look at EmuAutoConf.cs and had a couple of filetypes to add so could you update these lines:</p><p></p><p>[CODE]filterDictionary.Add("zsnesw.exe", "*.smc;*.fig");[/CODE]</p><p>[CODE]filterDictionary.Add("Project64.exe", "*.n64;*.z64;*.v64;*.rom");[/CODE]</p><p></p><p>and about ePSXe, does anybody know if the proper way to launch the games is through their .cue file? i think that might be the case, but if you just add that filetype to the list then games might show up twice (like for an iso and a cue) or if you remove the other filetypes and only have the .cue filetype then if people dont have a cue file then their games wont show up at all...</p></blockquote><p></p>
[QUOTE="gamingexpert, post: 332581, member: 54717"] i'll try to check it out soon. for now though, i had a look at EmuAutoConf.cs and had a couple of filetypes to add so could you update these lines: [CODE]filterDictionary.Add("zsnesw.exe", "*.smc;*.fig");[/CODE] [CODE]filterDictionary.Add("Project64.exe", "*.n64;*.z64;*.v64;*.rom");[/CODE] and about ePSXe, does anybody know if the proper way to launch the games is through their .cue file? i think that might be the case, but if you just add that filetype to the list then games might show up twice (like for an iso and a cue) or if you remove the other filetypes and only have the .cue filetype then if people dont have a cue file then their games wont show up at all... [/QUOTE]
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