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<blockquote data-quote="samuel337" data-source="post: 10276" data-attributes="member: 10347"><p>The main answer is in dek's response above. However I have a few things to add:</p><p></p><p>The plugins are 'built into the source' for tidiness sake I think... MP will still load individual plugins if they are placed in the correct folders - mediaportal\plugins\process for non-GUI plugins, and mediaportal\plugins\window for window plugins.</p><p></p><p>If you are using C++ you need to use managed C++ in order to work with MP (unless you're going to use COM which I'm not very familiar with).</p><p></p><p>There is no fixed interface to get info from MP, its mainly just an aggregration from a number of sources once you work out which module is playing. I've done some coding for this for the web interface. It would be nice to see an actual interface developed though...</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="samuel337, post: 10276, member: 10347"] The main answer is in dek's response above. However I have a few things to add: The plugins are 'built into the source' for tidiness sake I think... MP will still load individual plugins if they are placed in the correct folders - mediaportal\plugins\process for non-GUI plugins, and mediaportal\plugins\window for window plugins. If you are using C++ you need to use managed C++ in order to work with MP (unless you're going to use COM which I'm not very familiar with). There is no fixed interface to get info from MP, its mainly just an aggregration from a number of sources once you work out which module is playing. I've done some coding for this for the web interface. It would be nice to see an actual interface developed though... Sam [/QUOTE]
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