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MediaPortal 1
Development
General Development (no feature request here!)
[Poll] Expose present surface object as in Framegrabber as event?
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<blockquote data-quote="arion_p" data-source="post: 560765" data-attributes="member: 45945"><p>I think this has been discussed before. While I agree that this is a welcome improvement, it may also cause issues if the event handler takes too long. IIRC this is called from within PresentImage(), so a long running event handler could easily hinder rendering and cause stuttering. I believe we need to somehow limit how long the event handler will take to finish. </p><p></p><p>Even though the event handler provides the ultimate flexibility it introduces a big risk. Perhaps instead of an event handler we could provide a limited set of frame pre-processing options that are known to be fast and safe.</p><p></p><p>Just some thoughts <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="arion_p, post: 560765, member: 45945"] I think this has been discussed before. While I agree that this is a welcome improvement, it may also cause issues if the event handler takes too long. IIRC this is called from within PresentImage(), so a long running event handler could easily hinder rendering and cause stuttering. I believe we need to somehow limit how long the event handler will take to finish. Even though the event handler provides the ultimate flexibility it introduces a big risk. Perhaps instead of an event handler we could provide a limited set of frame pre-processing options that are known to be fast and safe. Just some thoughts ;) [/QUOTE]
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MediaPortal 1
Development
General Development (no feature request here!)
[Poll] Expose present surface object as in Framegrabber as event?
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