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MediaPortal 1
Development
General Development (no feature request here!)
[Poll] Expose present surface object as in Framegrabber as event?
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<blockquote data-quote="Mr Hipp" data-source="post: 561283" data-attributes="member: 19440"><p>LockRectangle is like a mutex for the texture. And when you are inside lockrectangle you can access the textures private data. Then you create a bitmap that has no</p><p>bitmap data of its own, only a pointer to the private data of the texture. That is why you can't return a bitmap. You must do any processing (reading) within the lock /unlock pair.</p><p>I guess you sometimes get 16 ms because some other part is locking and updating the texture.</p></blockquote><p></p>
[QUOTE="Mr Hipp, post: 561283, member: 19440"] LockRectangle is like a mutex for the texture. And when you are inside lockrectangle you can access the textures private data. Then you create a bitmap that has no bitmap data of its own, only a pointer to the private data of the texture. That is why you can't return a bitmap. You must do any processing (reading) within the lock /unlock pair. I guess you sometimes get 16 ms because some other part is locking and updating the texture. [/QUOTE]
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MediaPortal 1
Development
General Development (no feature request here!)
[Poll] Expose present surface object as in Framegrabber as event?
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