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MediaPortal 1
Development
General Development (no feature request here!)
Port core source code from C# to VC++?
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<blockquote data-quote="tourettes" data-source="post: 49450" data-attributes="member: 10858"><p>That's true. DX doesn't support two displays (both using acceleration for 3D, MS limitation) and noth Games & MediaPortal would need it.</p><p></p><p>I'm also a little bit sceptic about how much speed improvements could be archived porting the C# code to C++. I think the most of the performance improvements that can be done to MP is related to MP optimization and not the languages itself. ( and most of the memory usage is caused by skin graphics...)</p><p></p><p>Also, how many memory leaks it will generate when huge amount of C# code is ported to C++? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="tourettes, post: 49450, member: 10858"] That's true. DX doesn't support two displays (both using acceleration for 3D, MS limitation) and noth Games & MediaPortal would need it. I'm also a little bit sceptic about how much speed improvements could be archived porting the C# code to C++. I think the most of the performance improvements that can be done to MP is related to MP optimization and not the languages itself. ( and most of the memory usage is caused by skin graphics...) Also, how many memory leaks it will generate when huge amount of C# code is ported to C++? :) [/QUOTE]
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MediaPortal 1
Development
General Development (no feature request here!)
Port core source code from C# to VC++?
Contact us
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