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PowerScheduler++ : Not unmuting after return from away-mode
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<blockquote data-quote="ravenpride" data-source="post: 916136" data-attributes="member: 128765"><p>That was hard to reproduce, but I was lucky to see the bahavior with your debug-version at last. Please see the attached logs. It seems that you are trying to unmute the wrong device, because the device you need to unmute is sometimes not available - at least at the time you are trying to unmute it. The right device is "AMD HDMI Output (AMD High Definition Audio Device)", the wrong is "Digitalaudio (S/PDIF) (High Definition Audio-Gerät)". We already tried to delay unmuting, did we?</p><p> </p><p>Works...</p><p>[CODE]012-09-16 17:26:51.929961 [Debug][MPMain(1)]: PS: MasterVolume constructor</p><p>2012-09-16 17:26:51.929961 [Debug][MPMain(1)]: PS: Use the PS++ master volume helper, since MP's volume handler is set to control the wave volume</p><p>2012-09-16 17:26:51.929961 [Debug][MPMain(1)]: PS: MasterVolumeHelper constructor</p><p>2012-09-16 17:26:51.929961 [Debug][MPMain(1)]: PS: MMDeviceEnumerator constructor</p><p>2012-09-16 17:26:51.932961 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.GetDefaultAudioEndpoint</p><p>2012-09-16 17:26:51.932961 [Debug][MPMain(1)]: PS: MMDevice constructor</p><p>2012-09-16 17:26:51.933962 [Debug][MPMain(1)]: PS: MMDevice.FriendlyName (get)</p><p>2012-09-16 17:26:51.934962 [Debug][MPMain(1)]: PS: MMDevice.GetState (get)</p><p>2012-09-16 17:26:51.934962 [Debug][MPMain(1)]: PS: Default audio device is "AMD HDMI Output (AMD High Definition Audio Device)" (DEVICE_STATE_ACTIVE)</p><p>2012-09-16 17:26:51.934962 [Debug][MPMain(1)]: PS: MMDevice.Activate</p><p>2012-09-16 17:26:51.934962 [Debug][MPMain(1)]: PS: AudioEndpointVolume constructor</p><p>2012-09-16 17:26:51.935962 [Debug][MPMain(1)]: PS: Successfully created MasterVolumehelper</p><p>2012-09-16 17:26:51.935962 [Debug][MPMain(1)]: PS: MasterVolume.IsMuted (get)</p><p>2012-09-16 17:26:51.935962 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Muted (get)</p><p>2012-09-16 17:26:51.935962 [Debug][MPMain(1)]: PS: AudioEndpointVolume.GetMute</p><p>2012-09-16 17:26:51.935962 [Debug][MPMain(1)]: PS: MasterVolume.IsMuted (get)</p><p>2012-09-16 17:26:51.936962 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Muted (get)</p><p>2012-09-16 17:26:51.936962 [Debug][MPMain(1)]: PS: AudioEndpointVolume.GetMute</p><p>2012-09-16 17:26:51.936962 [Debug][MPMain(1)]: PS: MasterVolume.Dispose</p><p>2012-09-16 17:26:51.936962 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Dispose</p><p>2012-09-16 17:26:51.936962 [Debug][MPMain(1)]: PS: MMDevice.Dispose</p><p>2012-09-16 17:26:51.937962 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.Dispose</p><p>2012-09-16 17:26:56.938248 [Debug][MPMain(1)]: PS: MasterVolume constructor</p><p>2012-09-16 17:26:56.938248 [Debug][MPMain(1)]: PS: Use the PS++ master volume helper, since MP's volume handler is set to control the wave volume</p><p>2012-09-16 17:26:56.938248 [Debug][MPMain(1)]: PS: MasterVolumeHelper constructor</p><p>2012-09-16 17:26:56.938248 [Debug][MPMain(1)]: PS: MMDeviceEnumerator constructor</p><p>2012-09-16 17:26:56.939248 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.GetDefaultAudioEndpoint</p><p>2012-09-16 17:26:56.939248 [Debug][MPMain(1)]: PS: MMDevice constructor</p><p>2012-09-16 17:26:56.940248 [Debug][MPMain(1)]: PS: MMDevice.FriendlyName (get)</p><p>2012-09-16 17:26:56.940248 [Debug][MPMain(1)]: PS: MMDevice.GetState (get)</p><p>2012-09-16 17:26:56.941248 [Debug][MPMain(1)]: PS: Default audio device is "AMD HDMI Output (AMD High Definition Audio Device)" (DEVICE_STATE_ACTIVE)</p><p>2012-09-16 17:26:56.941248 [Debug][MPMain(1)]: PS: MMDevice.Activate</p><p>2012-09-16 17:26:56.941248 [Debug][MPMain(1)]: PS: AudioEndpointVolume constructor</p><p>2012-09-16 17:26:56.941248 [Debug][MPMain(1)]: PS: Successfully created MasterVolumehelper</p><p>2012-09-16 17:26:56.942248 [Debug][MPMain(1)]: PS: MasterVolume.IsMuted (get)</p><p>2012-09-16 17:26:56.942248 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Muted (get)</p><p>2012-09-16 17:26:56.942248 [Debug][MPMain(1)]: PS: AudioEndpointVolume.GetMute</p><p>2012-09-16 17:26:56.942248 [Debug][MPMain(1)]: PS: MasterVolume.IsMuted (get)</p><p>2012-09-16 17:26:56.943248 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Muted (get)</p><p>2012-09-16 17:26:56.943248 [Debug][MPMain(1)]: PS: AudioEndpointVolume.GetMute</p><p>2012-09-16 17:26:56.943248 [Debug][MPMain(1)]: PS: MasterVolume.Dispose</p><p>2012-09-16 17:26:56.943248 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Dispose</p><p>2012-09-16 17:26:56.944248 [Debug][MPMain(1)]: PS: MMDevice.Dispose</p><p>2012-09-16 17:26:56.944248 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.Dispose[/CODE]</p><p> </p><p>Does not work...</p><p>[CODE]2012-09-16 17:27:12.965164 [Debug][MPMain(1)]: PS: MasterVolume constructor</p><p>2012-09-16 17:27:12.965164 [Debug][MPMain(1)]: PS: Use the PS++ master volume helper, since MP's volume handler is set to control the wave volume</p><p>2012-09-16 17:27:12.965164 [Debug][MPMain(1)]: PS: MasterVolumeHelper constructor</p><p>2012-09-16 17:27:12.965164 [Debug][MPMain(1)]: PS: MMDeviceEnumerator constructor</p><p>2012-09-16 17:27:12.966164 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.GetDefaultAudioEndpoint</p><p>2012-09-16 17:27:12.970165 [Debug][MPMain(1)]: PS: MMDevice constructor</p><p>2012-09-16 17:27:12.971165 [Debug][MPMain(1)]: PS: MMDevice.FriendlyName (get)</p><p>2012-09-16 17:27:12.972165 [Debug][MPMain(1)]: PS: MMDevice.GetState (get)</p><p>2012-09-16 17:27:12.972165 [Debug][MPMain(1)]: PS: Default audio device is "Digitalaudio (S/PDIF) (High Definition Audio-Gerät)" (DEVICE_STATE_ACTIVE)</p><p>2012-09-16 17:27:12.972165 [Debug][MPMain(1)]: PS: MMDevice.Activate</p><p>2012-09-16 17:27:12.973165 [Debug][MPMain(1)]: PS: AudioEndpointVolume constructor</p><p>2012-09-16 17:27:12.973165 [Debug][MPMain(1)]: PS: Successfully created MasterVolumehelper</p><p>2012-09-16 17:27:12.973165 [Debug][MPMain(1)]: PS: MasterVolume.IsMuted (get)</p><p>2012-09-16 17:27:12.974165 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Muted (get)</p><p>2012-09-16 17:27:12.974165 [Debug][MPMain(1)]: PS: AudioEndpointVolume.GetMute</p><p>2012-09-16 17:27:12.974165 [Debug][MPMain(1)]: PS: MasterVolume.Dispose</p><p>2012-09-16 17:27:12.974165 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Dispose</p><p>2012-09-16 17:27:12.975165 [Debug][MPMain(1)]: PS: MMDevice.Dispose</p><p>2012-09-16 17:27:12.975165 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.Dispose[/CODE]</p><p> </p><p>Ravenpride</p></blockquote><p></p>
[QUOTE="ravenpride, post: 916136, member: 128765"] That was hard to reproduce, but I was lucky to see the bahavior with your debug-version at last. Please see the attached logs. It seems that you are trying to unmute the wrong device, because the device you need to unmute is sometimes not available - at least at the time you are trying to unmute it. The right device is "AMD HDMI Output (AMD High Definition Audio Device)", the wrong is "Digitalaudio (S/PDIF) (High Definition Audio-Gerät)". We already tried to delay unmuting, did we? Works... [CODE]012-09-16 17:26:51.929961 [Debug][MPMain(1)]: PS: MasterVolume constructor 2012-09-16 17:26:51.929961 [Debug][MPMain(1)]: PS: Use the PS++ master volume helper, since MP's volume handler is set to control the wave volume 2012-09-16 17:26:51.929961 [Debug][MPMain(1)]: PS: MasterVolumeHelper constructor 2012-09-16 17:26:51.929961 [Debug][MPMain(1)]: PS: MMDeviceEnumerator constructor 2012-09-16 17:26:51.932961 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.GetDefaultAudioEndpoint 2012-09-16 17:26:51.932961 [Debug][MPMain(1)]: PS: MMDevice constructor 2012-09-16 17:26:51.933962 [Debug][MPMain(1)]: PS: MMDevice.FriendlyName (get) 2012-09-16 17:26:51.934962 [Debug][MPMain(1)]: PS: MMDevice.GetState (get) 2012-09-16 17:26:51.934962 [Debug][MPMain(1)]: PS: Default audio device is "AMD HDMI Output (AMD High Definition Audio Device)" (DEVICE_STATE_ACTIVE) 2012-09-16 17:26:51.934962 [Debug][MPMain(1)]: PS: MMDevice.Activate 2012-09-16 17:26:51.934962 [Debug][MPMain(1)]: PS: AudioEndpointVolume constructor 2012-09-16 17:26:51.935962 [Debug][MPMain(1)]: PS: Successfully created MasterVolumehelper 2012-09-16 17:26:51.935962 [Debug][MPMain(1)]: PS: MasterVolume.IsMuted (get) 2012-09-16 17:26:51.935962 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Muted (get) 2012-09-16 17:26:51.935962 [Debug][MPMain(1)]: PS: AudioEndpointVolume.GetMute 2012-09-16 17:26:51.935962 [Debug][MPMain(1)]: PS: MasterVolume.IsMuted (get) 2012-09-16 17:26:51.936962 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Muted (get) 2012-09-16 17:26:51.936962 [Debug][MPMain(1)]: PS: AudioEndpointVolume.GetMute 2012-09-16 17:26:51.936962 [Debug][MPMain(1)]: PS: MasterVolume.Dispose 2012-09-16 17:26:51.936962 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Dispose 2012-09-16 17:26:51.936962 [Debug][MPMain(1)]: PS: MMDevice.Dispose 2012-09-16 17:26:51.937962 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.Dispose 2012-09-16 17:26:56.938248 [Debug][MPMain(1)]: PS: MasterVolume constructor 2012-09-16 17:26:56.938248 [Debug][MPMain(1)]: PS: Use the PS++ master volume helper, since MP's volume handler is set to control the wave volume 2012-09-16 17:26:56.938248 [Debug][MPMain(1)]: PS: MasterVolumeHelper constructor 2012-09-16 17:26:56.938248 [Debug][MPMain(1)]: PS: MMDeviceEnumerator constructor 2012-09-16 17:26:56.939248 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.GetDefaultAudioEndpoint 2012-09-16 17:26:56.939248 [Debug][MPMain(1)]: PS: MMDevice constructor 2012-09-16 17:26:56.940248 [Debug][MPMain(1)]: PS: MMDevice.FriendlyName (get) 2012-09-16 17:26:56.940248 [Debug][MPMain(1)]: PS: MMDevice.GetState (get) 2012-09-16 17:26:56.941248 [Debug][MPMain(1)]: PS: Default audio device is "AMD HDMI Output (AMD High Definition Audio Device)" (DEVICE_STATE_ACTIVE) 2012-09-16 17:26:56.941248 [Debug][MPMain(1)]: PS: MMDevice.Activate 2012-09-16 17:26:56.941248 [Debug][MPMain(1)]: PS: AudioEndpointVolume constructor 2012-09-16 17:26:56.941248 [Debug][MPMain(1)]: PS: Successfully created MasterVolumehelper 2012-09-16 17:26:56.942248 [Debug][MPMain(1)]: PS: MasterVolume.IsMuted (get) 2012-09-16 17:26:56.942248 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Muted (get) 2012-09-16 17:26:56.942248 [Debug][MPMain(1)]: PS: AudioEndpointVolume.GetMute 2012-09-16 17:26:56.942248 [Debug][MPMain(1)]: PS: MasterVolume.IsMuted (get) 2012-09-16 17:26:56.943248 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Muted (get) 2012-09-16 17:26:56.943248 [Debug][MPMain(1)]: PS: AudioEndpointVolume.GetMute 2012-09-16 17:26:56.943248 [Debug][MPMain(1)]: PS: MasterVolume.Dispose 2012-09-16 17:26:56.943248 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Dispose 2012-09-16 17:26:56.944248 [Debug][MPMain(1)]: PS: MMDevice.Dispose 2012-09-16 17:26:56.944248 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.Dispose[/CODE] Does not work... [CODE]2012-09-16 17:27:12.965164 [Debug][MPMain(1)]: PS: MasterVolume constructor 2012-09-16 17:27:12.965164 [Debug][MPMain(1)]: PS: Use the PS++ master volume helper, since MP's volume handler is set to control the wave volume 2012-09-16 17:27:12.965164 [Debug][MPMain(1)]: PS: MasterVolumeHelper constructor 2012-09-16 17:27:12.965164 [Debug][MPMain(1)]: PS: MMDeviceEnumerator constructor 2012-09-16 17:27:12.966164 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.GetDefaultAudioEndpoint 2012-09-16 17:27:12.970165 [Debug][MPMain(1)]: PS: MMDevice constructor 2012-09-16 17:27:12.971165 [Debug][MPMain(1)]: PS: MMDevice.FriendlyName (get) 2012-09-16 17:27:12.972165 [Debug][MPMain(1)]: PS: MMDevice.GetState (get) 2012-09-16 17:27:12.972165 [Debug][MPMain(1)]: PS: Default audio device is "Digitalaudio (S/PDIF) (High Definition Audio-Gerät)" (DEVICE_STATE_ACTIVE) 2012-09-16 17:27:12.972165 [Debug][MPMain(1)]: PS: MMDevice.Activate 2012-09-16 17:27:12.973165 [Debug][MPMain(1)]: PS: AudioEndpointVolume constructor 2012-09-16 17:27:12.973165 [Debug][MPMain(1)]: PS: Successfully created MasterVolumehelper 2012-09-16 17:27:12.973165 [Debug][MPMain(1)]: PS: MasterVolume.IsMuted (get) 2012-09-16 17:27:12.974165 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Muted (get) 2012-09-16 17:27:12.974165 [Debug][MPMain(1)]: PS: AudioEndpointVolume.GetMute 2012-09-16 17:27:12.974165 [Debug][MPMain(1)]: PS: MasterVolume.Dispose 2012-09-16 17:27:12.974165 [Debug][MPMain(1)]: PS: MasterVolumeHelper.Dispose 2012-09-16 17:27:12.975165 [Debug][MPMain(1)]: PS: MMDevice.Dispose 2012-09-16 17:27:12.975165 [Debug][MPMain(1)]: PS: MMDeviceEnumerator.Dispose[/CODE] Ravenpride [/QUOTE]
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