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What really needs to be seen now is how the skins look in WPF. I can only assume that they descriptive in nature (similar to xml), with the gfx supplied in png format as is currently done.Once that's set in stone it's a matter of writing a rendering engine on Linux that makes use of equivalent 3D tech (whether that be XGL etc). The first thing is to identify the major components that need to be ported/re-authored.Including:1. Skinning engine.2. Rendering engine (including all supported media types).3. Communication model (for server comms, including MP server and Myth Backend).4. Remote control engine.5. Plugin architecture.Then it's a matter of finding people talented in each of the above to begin writing some code.Cheers,Arkay.
What really needs to be seen now is how the skins look in WPF.
I can only assume that they descriptive in nature (similar to xml), with the gfx supplied in png format as is currently done.
Once that's set in stone it's a matter of writing a rendering engine on Linux that makes use of equivalent 3D tech (whether that be XGL etc).
The first thing is to identify the major components that need to be ported/re-authored.
Including:
1. Skinning engine.
2. Rendering engine (including all supported media types).
3. Communication model (for server comms, including MP server and Myth Backend).
4. Remote control engine.
5. Plugin architecture.
Then it's a matter of finding people talented in each of the above to begin writing some code.
Cheers,
Arkay.