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MediaPortal 1
MediaPortal 1 Skins
problems with generating packedgfx*.png
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<blockquote data-quote="mofux" data-source="post: 35245" data-attributes="member: 18163"><p>thanks alot, that helped <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>just another question (dont want to create a new thread) - </p><p></p><p>in harleys "BasicHome.xml" there are Buttons that have a <label> applied to them (they set the name of the button, f.e.: Picutres, Television)</p><p></p><p>i'm wondering how that label id's are chosen (from where are they imported?) because i don't have any labels with that id's in BasicHome.xml!</p><p>i neither can find any import commands or something in that xml file (i'm kinda new to xml)</p><p></p><p>so, if somebody could give me a hint i may be a big step further in understanding mediaportals skinning engine...</p></blockquote><p></p>
[QUOTE="mofux, post: 35245, member: 18163"] thanks alot, that helped ;) just another question (dont want to create a new thread) - in harleys "BasicHome.xml" there are Buttons that have a <label> applied to them (they set the name of the button, f.e.: Picutres, Television) i'm wondering how that label id's are chosen (from where are they imported?) because i don't have any labels with that id's in BasicHome.xml! i neither can find any import commands or something in that xml file (i'm kinda new to xml) so, if somebody could give me a hint i may be a big step further in understanding mediaportals skinning engine... [/QUOTE]
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MediaPortal 1
MediaPortal 1 Skins
problems with generating packedgfx*.png
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