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MediaPortal 1
Development
General Development (no feature request here!)
Recommendation: C++ coding instead of C# & .NET
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<blockquote data-quote="Anonymous" data-source="post: 5122"><p>In addition it is unlikey that and speed issues are because of TV/Capture or other hardware. MediaPortal uses and calls directshow via COM interop there is very little overhead in the interop and all of the major processing work is done by directshow which IS stable, IS tested and is used by damn near everyone else on windows in their products.</p><p></p><p>Because we use directshow we can support almost all types of video hardware under windows.</p><p></p><p>Because we user directshow/directx you will never see mediaportal under and flavor of unix.</p><p></p><p>Sorry, but thats the way it is.</p><p></p><p>and frankly I can do C++ but if this project was C++ I would no be volenteering. C# means I don't have to worry about a lot of things and it leaves me time to work on feature and functionality.</p><p></p><p>No memory leaks (do a degree), no pointer hassles etc.</p></blockquote><p></p>
[QUOTE="Anonymous, post: 5122"] In addition it is unlikey that and speed issues are because of TV/Capture or other hardware. MediaPortal uses and calls directshow via COM interop there is very little overhead in the interop and all of the major processing work is done by directshow which IS stable, IS tested and is used by damn near everyone else on windows in their products. Because we use directshow we can support almost all types of video hardware under windows. Because we user directshow/directx you will never see mediaportal under and flavor of unix. Sorry, but thats the way it is. and frankly I can do C++ but if this project was C++ I would no be volenteering. C# means I don't have to worry about a lot of things and it leaves me time to work on feature and functionality. No memory leaks (do a degree), no pointer hassles etc. [/QUOTE]
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MediaPortal 1
Development
General Development (no feature request here!)
Recommendation: C++ coding instead of C# & .NET
Contact us
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