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<blockquote data-quote="doveman" data-source="post: 752649" data-attributes="member: 67412"><p><strong>Re: AW: SAF v6.00 (based on LAVF)</strong></p><p></p><p></p><p></p><p>But obviously what goes in the GPU affects what comes out of it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>So, if one particular colorspace is needed to get the correct colors/brightness, etc fed into the GPU then using a different colorspace will result in the wrong information going in and coming out of the GPU. Now if I calibrate my TV to make it look right in these circumstances, it might not look right when some other video is decoded using the appropriate colorspace.</p><p></p><p>I'd imagine that if all material is decoded using the appropriate colorspace, then the output from the GPU will not vary widely and the TV can then be calibrated once and correctly display all the different material.</p></blockquote><p></p>
[QUOTE="doveman, post: 752649, member: 67412"] [b]Re: AW: SAF v6.00 (based on LAVF)[/b] But obviously what goes in the GPU affects what comes out of it ;) So, if one particular colorspace is needed to get the correct colors/brightness, etc fed into the GPU then using a different colorspace will result in the wrong information going in and coming out of the GPU. Now if I calibrate my TV to make it look right in these circumstances, it might not look right when some other video is decoded using the appropriate colorspace. I'd imagine that if all material is decoded using the appropriate colorspace, then the output from the GPU will not vary widely and the TV can then be calibrated once and correctly display all the different material. [/QUOTE]
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