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MediaPortal 1
MediaPortal 1 Plugins
Schedules Direct US/Canadian/Mexico EPG Plugin (Updated August 2010)
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<blockquote data-quote="mm1352000" data-source="post: 1104702" data-attributes="member: 82144"><p>Well that's to be expected, because the standard SD plugin does this intentionally. What has me puzzled is:</p><ol> <li data-xf-list-type="ol">Why your 1.3.0.1 build does not trigger the problem.</li> <li data-xf-list-type="ol">Why your export files don't show modified channel numbers.</li> </ol><p>If you want to make the same modification that I did and see if it prevents the modification in your build then you need to make a modification in EpgListingsImporter.cs. In the "public int ImportChannels(int delay)" function, find the line "mpChannel.ChannelNumber = int.Parse(tvStationMap.SchedulesDirectChannel);". Move it down 3 lines, into the "if (_renameChannels)" condition. Rebuild and the SD plugin won't modify channel numbers unless you enable renaming.</p></blockquote><p></p>
[QUOTE="mm1352000, post: 1104702, member: 82144"] Well that's to be expected, because the standard SD plugin does this intentionally. What has me puzzled is: [LIST=1] [*]Why your 1.3.0.1 build does not trigger the problem. [*]Why your export files don't show modified channel numbers. [/LIST] If you want to make the same modification that I did and see if it prevents the modification in your build then you need to make a modification in EpgListingsImporter.cs. In the "public int ImportChannels(int delay)" function, find the line "mpChannel.ChannelNumber = int.Parse(tvStationMap.SchedulesDirectChannel);". Move it down 3 lines, into the "if (_renameChannels)" condition. Rebuild and the SD plugin won't modify channel numbers unless you enable renaming. [/QUOTE]
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MediaPortal 1
MediaPortal 1 Plugins
Schedules Direct US/Canadian/Mexico EPG Plugin (Updated August 2010)
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