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<blockquote data-quote="reagan+carter" data-source="post: 233494" data-attributes="member: 24635"><p>hello,</p><p></p><p>I must admit I don't remember at all how it works. It's been a very long time and I don't even know how to operate it again <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> . If you're fluent in coding I think the source code must have been included, otherwise tell me and I will try to look for it.</p><p></p><p>Have you tried shifting the log_level from error to debug (or something like that) and see if it was more verbose?</p><p>The 1 second delay seems to be a bit short, maybe it would be wise to set a longer one at first.</p><p>Regarding the script, if I remember correctly you don't have to reset the UDP interface layer each time you wish to send a packet, just put the corresponding commands (satrt and stop) on each end of the script.</p><p></p><p>In any case, packet sniffers like tcpdump can be used to help debugging what is actually happening.</p><p></p><p>Keep me posted.</p></blockquote><p></p>
[QUOTE="reagan+carter, post: 233494, member: 24635"] hello, I must admit I don't remember at all how it works. It's been a very long time and I don't even know how to operate it again :S . If you're fluent in coding I think the source code must have been included, otherwise tell me and I will try to look for it. Have you tried shifting the log_level from error to debug (or something like that) and see if it was more verbose? The 1 second delay seems to be a bit short, maybe it would be wise to set a longer one at first. Regarding the script, if I remember correctly you don't have to reset the UDP interface layer each time you wish to send a packet, just put the corresponding commands (satrt and stop) on each end of the script. In any case, packet sniffers like tcpdump can be used to help debugging what is actually happening. Keep me posted. [/QUOTE]
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