The current version of the sudoku game is very limited from a skinning perspective. Some color and image settings are hardcoded. This is no problem for lightcoloured skins but for the darker ones like Monochrome or Aeon it gets hard to play the game and there is currently no way to fix this.
I think to achieve a professional look of MP even when using third party skins at least the plugins shipped with MP should look good and therefore need to be skinnable.
I use a dark skin (Aeon) and play the Sudoku game every once in a while so i decided to make the game skinnable.
Everything i changed is backwards compatible so if you don't have any changed skin files the game looks the same way it does now.
I've made changes to the cell control. By doing so it is now possible to make changes per cell and thus allowing for greater control over the appearance of the game board.
The following tags are implemented for the cell control.
<textcolor> The colour of text when you enter a value
<disabledcolor> The colour of text for numbers the game provides
<incorrectcolor> The colour for invalid numbers you enter or the solution if you press solve
<textureFocus> Texture when the cell has focus
<textureNoFocus> Texture when the cell doesn't have focus
<font> font used to render number
Attached are the modified source files.
Happy sudoku-ing
Sambal
I think to achieve a professional look of MP even when using third party skins at least the plugins shipped with MP should look good and therefore need to be skinnable.
I use a dark skin (Aeon) and play the Sudoku game every once in a while so i decided to make the game skinnable.
Everything i changed is backwards compatible so if you don't have any changed skin files the game looks the same way it does now.
I've made changes to the cell control. By doing so it is now possible to make changes per cell and thus allowing for greater control over the appearance of the game board.
The following tags are implemented for the cell control.
<textcolor> The colour of text when you enter a value
<disabledcolor> The colour of text for numbers the game provides
<incorrectcolor> The colour for invalid numbers you enter or the solution if you press solve
<textureFocus> Texture when the cell has focus
<textureNoFocus> Texture when the cell doesn't have focus
<font> font used to render number
Attached are the modified source files.
Happy sudoku-ing
Sambal