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MediaPortal 1
Development
General Development (no feature request here!)
Some simple coding techniques to push C# as fast as possible
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<blockquote data-quote="Anonymous" data-source="post: 6784"><p><strong>Avoid premature optimization, design for performance instead</strong></p><p></p><p>Well said, Shawn.</p><p>For a slightly less heated take on the topic, I recommend two wiki topics at c2.com:</p><p><a href="http://c2.com/cgi/wiki?PrematureOptimization" target="_blank">http://c2.com/cgi/wiki?PrematureOptimization</a></p><p><a href="http://c2.com/cgi/wiki?DesignForPerformance" target="_blank">http://c2.com/cgi/wiki?DesignForPerformance</a></p><p></p><p>As my first year computer science professor said, detailed optimizations are often "penny wise and pound foolish". There's no point in focusing on looping syntax to gain 5 ms in performance, if you fail to consider your network communication strategy and waste 2 s in extra round trips.</p><p></p><p>yours,</p><p>Don Kirkby</p></blockquote><p></p>
[QUOTE="Anonymous, post: 6784"] [b]Avoid premature optimization, design for performance instead[/b] Well said, Shawn. For a slightly less heated take on the topic, I recommend two wiki topics at c2.com: [url]http://c2.com/cgi/wiki?PrematureOptimization[/url] [url]http://c2.com/cgi/wiki?DesignForPerformance[/url] As my first year computer science professor said, detailed optimizations are often "penny wise and pound foolish". There's no point in focusing on looping syntax to gain 5 ms in performance, if you fail to consider your network communication strategy and waste 2 s in extra round trips. yours, Don Kirkby [/QUOTE]
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Some simple coding techniques to push C# as fast as possible
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