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<blockquote data-quote="drealit" data-source="post: 503211" data-attributes="member: 70031"><p>I think it's disgraceful that encoders can't follow a few SIMPLE TO FOLLOW RULES in regards to ensuring their encodes are DXVA compliant. It's not that hard to do... and the settings that affect it aren't even significant enough to bother with changing in the first place. If an encoder can't take the time to do that and ensure the quality of their encode then they don't deserve to be in my collection. It isn't ATI/Nvidia's fault... it's the craptastic scene encodes that get released online where they only care about getting their copy out first rather than the quality of the encode let alone efficiency and compatibility. I'm an internal encoder for a certain site and have no trouble ensuring DXVA compliance with my encodes, I expect the same from others.</p><p></p><p>If you're having trouble with a certain file being hardware accelerated... just get rid of it. The team/individual who worked on it isn't worth your time.</p></blockquote><p></p>
[QUOTE="drealit, post: 503211, member: 70031"] I think it's disgraceful that encoders can't follow a few SIMPLE TO FOLLOW RULES in regards to ensuring their encodes are DXVA compliant. It's not that hard to do... and the settings that affect it aren't even significant enough to bother with changing in the first place. If an encoder can't take the time to do that and ensure the quality of their encode then they don't deserve to be in my collection. It isn't ATI/Nvidia's fault... it's the craptastic scene encodes that get released online where they only care about getting their copy out first rather than the quality of the encode let alone efficiency and compatibility. I'm an internal encoder for a certain site and have no trouble ensuring DXVA compliance with my encodes, I expect the same from others. If you're having trouble with a certain file being hardware accelerated... just get rid of it. The team/individual who worked on it isn't worth your time. [/QUOTE]
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