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MediaPortal 1
MediaPortal 1 Plugins
Sudoku Plugin?
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<blockquote data-quote="Cosmo" data-source="post: 26028" data-attributes="member: 15818"><p><strong>Sudoku images</strong></p><p></p><p>I really like the image with him holding the 3x3 grid - but how do I go about turning this into the appropriate "hover_my sudoku.png" file. The images on this thread seem to be of the wrong dimension and don't have the dark blue edge to them???</p><p></p><p>On the actual dev front I have rewritten the basic solver - so that it works a lot faster and also can now generate random completed sudoku puzzles. This is a big step forward as it should now be very simple to use the solver to generate a random fully completed puzzle and then simple erase cells checking that the puzzle still has only 1 solution - thus generating a random sudoku puzzle. I'm still not entirely certain about how to deal with difficulty - my theory is to use the number of guesses that the solver needs to make to rate the puzzle.</p><p></p><p>I think using 0 to erase the cells contents is the best option (as someone above mentioned).</p><p></p><p>Lots of good ideas on this thread and I will get around to them - just want to get the basic puzzle game working first.</p><p></p><p>I hope to make another release (which has puzzle generating capability) within the next 4-5 days.</p></blockquote><p></p>
[QUOTE="Cosmo, post: 26028, member: 15818"] [b]Sudoku images[/b] I really like the image with him holding the 3x3 grid - but how do I go about turning this into the appropriate "hover_my sudoku.png" file. The images on this thread seem to be of the wrong dimension and don't have the dark blue edge to them??? On the actual dev front I have rewritten the basic solver - so that it works a lot faster and also can now generate random completed sudoku puzzles. This is a big step forward as it should now be very simple to use the solver to generate a random fully completed puzzle and then simple erase cells checking that the puzzle still has only 1 solution - thus generating a random sudoku puzzle. I'm still not entirely certain about how to deal with difficulty - my theory is to use the number of guesses that the solver needs to make to rate the puzzle. I think using 0 to erase the cells contents is the best option (as someone above mentioned). Lots of good ideas on this thread and I will get around to them - just want to get the basic puzzle game working first. I hope to make another release (which has puzzle generating capability) within the next 4-5 days. [/QUOTE]
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