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<blockquote data-quote="Gamester17" data-source="post: 110181" data-attributes="member: 10298"><p>That is correct, the latest SVN main trunk source code tree of XBMC (and <a href="http://www.xboxmediacenter.com/forum/showthread.php?p=115893" target="_blank">XBMC_PC</a>) now contain a built-in UPnP AV MediaServer and a built-in UPnP ControlPoint/Client (both based on the <a href="http://sourceforge.net/projects/platinum" target="_blank">Platinum C++ UPnP SDK</a> code, and implemented by c0diq, the author of the <a href="http://sourceforge.net/projects/platinum" target="_blank">Platinum C++ UPnP SDK</a>), libPlatinum is compiled into a library called libUPnP in XBMC source code to make it modular and portable to other projects. The Xbox version does not support multicast packets so the UPnP-server in XBMC instead just uses a hack that send broadcast packets every 7 seconds, this hack can however be disabled in <a href="http://www.xboxmediacenter.com/forum/showthread.php?p=115893" target="_blank">XBMC_PC</a> so you might want to look at that version.<a href="http://www.xboxmediacenter.com/forum/showthread.php?p=115893" target="_blank">XBMC_PC</a> (and libPlatinum_PC library project) can also be compiled directly with normal Microsoft Visual Studio 2003, while the Xbox version of XBMC also requires the XDK (Xbox Development Kit software compiler). </p><p></p><p>You can down the latest libUPnP source code for XBMC in a rar archive from <a href="http://xbmc.svn.sourceforge.net/viewvc/xbmc/trunk/docs/libUPnP.rar?sortby=date&view=log" target="_blank">here (link)</a></p></blockquote><p></p>
[QUOTE="Gamester17, post: 110181, member: 10298"] That is correct, the latest SVN main trunk source code tree of XBMC (and [url=http://www.xboxmediacenter.com/forum/showthread.php?p=115893]XBMC_PC[/url]) now contain a built-in UPnP AV MediaServer and a built-in UPnP ControlPoint/Client (both based on the [url=http://sourceforge.net/projects/platinum]Platinum C++ UPnP SDK[/url] code, and implemented by c0diq, the author of the [url=http://sourceforge.net/projects/platinum]Platinum C++ UPnP SDK[/url]), libPlatinum is compiled into a library called libUPnP in XBMC source code to make it modular and portable to other projects. The Xbox version does not support multicast packets so the UPnP-server in XBMC instead just uses a hack that send broadcast packets every 7 seconds, this hack can however be disabled in [url=http://www.xboxmediacenter.com/forum/showthread.php?p=115893]XBMC_PC[/url] so you might want to look at that version.[url=http://www.xboxmediacenter.com/forum/showthread.php?p=115893]XBMC_PC[/url] (and libPlatinum_PC library project) can also be compiled directly with normal Microsoft Visual Studio 2003, while the Xbox version of XBMC also requires the XDK (Xbox Development Kit software compiler). You can down the latest libUPnP source code for XBMC in a rar archive from [url=http://xbmc.svn.sourceforge.net/viewvc/xbmc/trunk/docs/libUPnP.rar?sortby=date&view=log]here (link)[/url] [/QUOTE]
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