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MediaPortal 1
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UPnP support (Universal Plug and Play)
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<blockquote data-quote="Gamester17" data-source="post: 110185" data-attributes="member: 10298"><p>It is probebely possible to port XBMC's version of libPlatinum to MediaPortal as a loadable library or DLL without having to convert the C++ code to C#(?). libPlatinum source code in XBMC is compiled into a library called libUPnP to make it modular and portable to other projects. The Xbox version does not support multicast packets so the UPnP-server in XBMC instead just uses a hack that send broadcast packets every 7 seconds, this hack can however be disabled in <a href="http://www.xboxmediacenter.com/forum/showthread.php?p=115893" target="_blank">XBMC_PC</a> (which is a Windows PC port of the XBMC GUI) so you might want to look at that version.<a href="http://www.xboxmediacenter.com/forum/showthread.php?p=115893" target="_blank">XBMC_PC</a> (and the libPlatinum_PC library project for that) can also be compiled directly with normal Microsoft Visual Studio 2003, while the Xbox version of XBMC also requires the XDK (Xbox Development Kit software compiler). </p><p></p><p>You can down the latest libUPnP source code for XBMC in a rar archive from <a href="http://xbmc.svn.sourceforge.net/viewvc/xbmc/trunk/docs/libUPnP.rar?sortby=date&view=log" target="_blank">here (link)</a></p></blockquote><p></p>
[QUOTE="Gamester17, post: 110185, member: 10298"] It is probebely possible to port XBMC's version of libPlatinum to MediaPortal as a loadable library or DLL without having to convert the C++ code to C#(?). libPlatinum source code in XBMC is compiled into a library called libUPnP to make it modular and portable to other projects. The Xbox version does not support multicast packets so the UPnP-server in XBMC instead just uses a hack that send broadcast packets every 7 seconds, this hack can however be disabled in [url=http://www.xboxmediacenter.com/forum/showthread.php?p=115893]XBMC_PC[/url] (which is a Windows PC port of the XBMC GUI) so you might want to look at that version.[url=http://www.xboxmediacenter.com/forum/showthread.php?p=115893]XBMC_PC[/url] (and the libPlatinum_PC library project for that) can also be compiled directly with normal Microsoft Visual Studio 2003, while the Xbox version of XBMC also requires the XDK (Xbox Development Kit software compiler). You can down the latest libUPnP source code for XBMC in a rar archive from [url=http://xbmc.svn.sourceforge.net/viewvc/xbmc/trunk/docs/libUPnP.rar?sortby=date&view=log]here (link)[/url] [/QUOTE]
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