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MediaPortal 1
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UPnP support (Universal Plug and Play)
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<blockquote data-quote="Gamester17" data-source="post: 64109" data-attributes="member: 10298"><p>[USER=10277]frodo[/USER], you should now be able to compile the PlatinumSDK:</p><p></p><p>no documentation for the Platinum SDK exist yet, according to c0diq it shouldn't be really needed anyway, quote; "<em>You don’t have to see the under the hood of what’s going on unless you want to write your own device. In that case, just look at how the MediaServer works. There are some tests also in the project that shows how to initialize the upnp stack and a device, it’s litterally 4 lines of code. Can’t make it simpler than that."</em>.</p><p></p><p>Yes, "the Platinum SDK lets you easily create a UPnP MediaServer, MediaRenderer or Contol Point".</p><p></p><p>c0diq released version 0.2.0.0 of the Platinum SDK today and it does now contain that file (FYI, 0.2.0.0 uses <a href="http://scons.org/" target="_blank">SCons</a> instead of make)</p><p></p><p>PS! If you don't like the Platinum SDK then maybe you can checkout <a href="http://sourceforge.net/projects/clinkcc" target="_blank">CyberLink for C++ development package</a>, </p><p>downside with CyberLink for C++ is that it's licensed under BDS (while Platinum SDK is licensed under GPL)</p><p></p><p>By the way, XBMC currently 'only' has a "UPnP MediaServer ControlPoint" which means it can play media files from a UPnP share from UPnP MediaServers like on any other share (just like from SMB/SAMBA or XBMS/XNS shares) but it can not yet send any other command to the UPnP MediaServer, like play/stop/record/shedule:</p></blockquote><p></p>
[QUOTE="Gamester17, post: 64109, member: 10298"] [USER=10277]frodo[/USER], you should now be able to compile the PlatinumSDK: no documentation for the Platinum SDK exist yet, according to c0diq it shouldn't be really needed anyway, quote; "[i]You don’t have to see the under the hood of what’s going on unless you want to write your own device. In that case, just look at how the MediaServer works. There are some tests also in the project that shows how to initialize the upnp stack and a device, it’s litterally 4 lines of code. Can’t make it simpler than that."[/i]. Yes, "the Platinum SDK lets you easily create a UPnP MediaServer, MediaRenderer or Contol Point". c0diq released version 0.2.0.0 of the Platinum SDK today and it does now contain that file (FYI, 0.2.0.0 uses [url=http://scons.org/]SCons[/url] instead of make) PS! If you don't like the Platinum SDK then maybe you can checkout [url=http://sourceforge.net/projects/clinkcc]CyberLink for C++ development package[/url], downside with CyberLink for C++ is that it's licensed under BDS (while Platinum SDK is licensed under GPL) By the way, XBMC currently 'only' has a "UPnP MediaServer ControlPoint" which means it can play media files from a UPnP share from UPnP MediaServers like on any other share (just like from SMB/SAMBA or XBMS/XNS shares) but it can not yet send any other command to the UPnP MediaServer, like play/stop/record/shedule: [/QUOTE]
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