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MediaPortal 1
Development
General Development (no feature request here!)
When texture packing goes bad
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<blockquote data-quote="and-81" data-source="post: 132532" data-attributes="member: 11844"><p>Hey Mat,</p><p></p><p>Maybe you should jump on the IRC and see if you can talk to the developer who knows about this code.</p><p></p><p>If you have the expertise to try and implement an alternative solution then I'd urge you to give it a go, as I'm sure it will benefit a lot of people on the lower edge of the hardware requirements.</p><p></p><p>1, 2, 3, and 4 are all good ideas to try. I would focus on 2 and 3 to begin with. They both make a lot of sense to me. But again, you probably want to speak to the person who wrote it to begin with. It could be that you'd be repeating attempts that have already been made. On the other hand, the code might have been put together and forgotten about, so you might be able to significantly improve it.</p><p></p><p>Give it a go and let us know how it turns out!</p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="and-81, post: 132532, member: 11844"] Hey Mat, Maybe you should jump on the IRC and see if you can talk to the developer who knows about this code. If you have the expertise to try and implement an alternative solution then I'd urge you to give it a go, as I'm sure it will benefit a lot of people on the lower edge of the hardware requirements. 1, 2, 3, and 4 are all good ideas to try. I would focus on 2 and 3 to begin with. They both make a lot of sense to me. But again, you probably want to speak to the person who wrote it to begin with. It could be that you'd be repeating attempts that have already been made. On the other hand, the code might have been put together and forgotten about, so you might be able to significantly improve it. Give it a go and let us know how it turns out! Cheers, [/QUOTE]
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MediaPortal 1
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When texture packing goes bad
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