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MediaPortal 2
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WiP: Adding support for Direct2D effects
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<blockquote data-quote="morpheus_xx" data-source="post: 1112665" data-attributes="member: 48495"><p>I moved out the D2D related posts from the original ApolloOne thread.</p><p></p><p>Unfortunately I am facing new issues <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Once I updated the example code from Net2 to Net451, the synchronization didn't work anymore (neither within debugger or standalone). I updated SharpDX from 2.6.2 to 2.6.3 and now I'm able to run example again as standalone .exe, but not within debugger. Strange...</p><p></p><p>But now the bigger issue: the Direct2D effects are based on DX11.1! I didn't see this yet until I tried to reference them in code <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> The issue with this is, that DX11.1 is available for Windows 8 only. For Win 7 there is a "platform update" which brings the APIs backported from Win8.</p><p></p><p>Now the issue is, that the SharpDX.Direct3D11.Effects assembly doesn't work inside a regular Winforms app. All examples are based on Windows 8 apps, which are based different project templates.</p><p></p><p>For now I'm stuck in those issues...</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1112665, member: 48495"] I moved out the D2D related posts from the original ApolloOne thread. Unfortunately I am facing new issues :( Once I updated the example code from Net2 to Net451, the synchronization didn't work anymore (neither within debugger or standalone). I updated SharpDX from 2.6.2 to 2.6.3 and now I'm able to run example again as standalone .exe, but not within debugger. Strange... But now the bigger issue: the Direct2D effects are based on DX11.1! I didn't see this yet until I tried to reference them in code :( The issue with this is, that DX11.1 is available for Windows 8 only. For Win 7 there is a "platform update" which brings the APIs backported from Win8. Now the issue is, that the SharpDX.Direct3D11.Effects assembly doesn't work inside a regular Winforms app. All examples are based on Windows 8 apps, which are based different project templates. For now I'm stuck in those issues... [/QUOTE]
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