Hi,
running for more than 8 years MP1 without any big problems...
When this week windows 10 upgrade came (upgraded from previous windows 10 where MP1 works perfect and fluently) I have now random freezes after 1 min. or 60 min. or 2h - not when watching any movie/TV but when beeing in the GUI - e.g. in the TV guide.
What I tried so far when the win 10 upgrade came on Friday: new installation of Nvidia Driver, reinstall of DX9 framework as the log file was hinting? on a DX9 problem. Same with Mustayaluca and standard skin:
Attached the last thing from log where it starts to hang.
Again - with the win10 version before the new update never had any problems...
Any hints are welcome...
Thanks
[2015-11-15 16:44:46,324] [Log ] [MPMain ] [ERROR] - Exception: Fehler in der Anwendung.
-2005530518 (D3DERR_NOTAVAILABLE)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)
bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)
bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)
bei MediaPortal.GUI.Library.GUIImage.AllocResources() Message: Fehler in der Anwendung. Site : Microsoft.DirectX.Direct3D.Texture FromFile(Microsoft.DirectX.Direct3D.Device, System.String, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)
bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)
bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)
bei MediaPortal.GUI.Library.GUIImage.AllocResources()
[2015-11-15 16:44:46,480] [Log ] [MPMain ] [ERROR] - Exception: Fehler in der Anwendung.
-2005530518 (D3DERR_NOTAVAILABLE)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)
bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)
bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)
bei MediaPortal.GUI.Library.GUIImage.AllocResources() Message: Fehler in der Anwendung. Site : Microsoft.DirectX.Direct3D.Texture FromFile(Microsoft.DirectX.Direct3D.Device, System.String, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)
bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)
bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)
bei MediaPortal.GUI.Library.GUIImage.AllocResources()
running for more than 8 years MP1 without any big problems...
When this week windows 10 upgrade came (upgraded from previous windows 10 where MP1 works perfect and fluently) I have now random freezes after 1 min. or 60 min. or 2h - not when watching any movie/TV but when beeing in the GUI - e.g. in the TV guide.
What I tried so far when the win 10 upgrade came on Friday: new installation of Nvidia Driver, reinstall of DX9 framework as the log file was hinting? on a DX9 problem. Same with Mustayaluca and standard skin:
Attached the last thing from log where it starts to hang.
Again - with the win10 version before the new update never had any problems...
Any hints are welcome...
Thanks
[2015-11-15 16:44:46,324] [Log ] [MPMain ] [ERROR] - Exception: Fehler in der Anwendung.
-2005530518 (D3DERR_NOTAVAILABLE)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)
bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)
bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)
bei MediaPortal.GUI.Library.GUIImage.AllocResources() Message: Fehler in der Anwendung. Site : Microsoft.DirectX.Direct3D.Texture FromFile(Microsoft.DirectX.Direct3D.Device, System.String, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)
bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)
bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)
bei MediaPortal.GUI.Library.GUIImage.AllocResources()
[2015-11-15 16:44:46,480] [Log ] [MPMain ] [ERROR] - Exception: Fehler in der Anwendung.
-2005530518 (D3DERR_NOTAVAILABLE)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)
bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)
bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)
bei MediaPortal.GUI.Library.GUIImage.AllocResources() Message: Fehler in der Anwendung. Site : Microsoft.DirectX.Direct3D.Texture FromFile(Microsoft.DirectX.Direct3D.Device, System.String, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)
bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)
bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)
bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)
bei MediaPortal.GUI.Library.GUIImage.AllocResources()