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MediaPortal 1
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Random freeze from GUI after Windows 10 - autumn update yesterday
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<blockquote data-quote="applebee1" data-source="post: 1161196" data-attributes="member: 58979"><p>Hi,</p><p></p><p>running for more than 8 years MP1 without any big problems...</p><p></p><p>When this week windows 10 upgrade came (upgraded from previous windows 10 where MP1 works perfect and fluently) I have now random freezes after 1 min. or 60 min. or 2h - not when watching any movie/TV but when beeing in the GUI - e.g. in the TV guide.</p><p></p><p>What I tried so far when the win 10 upgrade came on Friday: new installation of Nvidia Driver, reinstall of DX9 framework as the log file was hinting? on a DX9 problem. Same with Mustayaluca and standard skin:</p><p></p><p>Attached the last thing from log where it starts to hang.</p><p></p><p>Again - with the win10 version before the new update never had any problems...</p><p></p><p>Any hints are welcome...</p><p>Thanks</p><p></p><p></p><p>[2015-11-15 16:44:46,324] [Log ] [MPMain ] [ERROR] - Exception: Fehler in der Anwendung.</p><p>-2005530518 (D3DERR_NOTAVAILABLE)</p><p> bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)</p><p> bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)</p><p> bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)</p><p> bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)</p><p> bei MediaPortal.GUI.Library.GUIImage.AllocResources() Message: Fehler in der Anwendung. Site : Microsoft.DirectX.Direct3D.Texture FromFile(Microsoft.DirectX.Direct3D.Device, System.String, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)</p><p> bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)</p><p> bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)</p><p> bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)</p><p> bei MediaPortal.GUI.Library.GUIImage.AllocResources()</p><p></p><p></p><p>[2015-11-15 16:44:46,480] [Log ] [MPMain ] [ERROR] - Exception: Fehler in der Anwendung.</p><p>-2005530518 (D3DERR_NOTAVAILABLE)</p><p> bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)</p><p> bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)</p><p> bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)</p><p> bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)</p><p> bei MediaPortal.GUI.Library.GUIImage.AllocResources() Message: Fehler in der Anwendung. Site : Microsoft.DirectX.Direct3D.Texture FromFile(Microsoft.DirectX.Direct3D.Device, System.String, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)</p><p> bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)</p><p> bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)</p><p> bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)</p><p> bei MediaPortal.GUI.Library.GUIImage.AllocResources()</p></blockquote><p></p>
[QUOTE="applebee1, post: 1161196, member: 58979"] Hi, running for more than 8 years MP1 without any big problems... When this week windows 10 upgrade came (upgraded from previous windows 10 where MP1 works perfect and fluently) I have now random freezes after 1 min. or 60 min. or 2h - not when watching any movie/TV but when beeing in the GUI - e.g. in the TV guide. What I tried so far when the win 10 upgrade came on Friday: new installation of Nvidia Driver, reinstall of DX9 framework as the log file was hinting? on a DX9 problem. Same with Mustayaluca and standard skin: Attached the last thing from log where it starts to hang. Again - with the win10 version before the new update never had any problems... Any hints are welcome... Thanks [2015-11-15 16:44:46,324] [Log ] [MPMain ] [ERROR] - Exception: Fehler in der Anwendung. -2005530518 (D3DERR_NOTAVAILABLE) bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette) bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation) bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index) bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo) bei MediaPortal.GUI.Library.GUIImage.AllocResources() Message: Fehler in der Anwendung. Site : Microsoft.DirectX.Direct3D.Texture FromFile(Microsoft.DirectX.Direct3D.Device, System.String, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette) bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation) bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index) bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo) bei MediaPortal.GUI.Library.GUIImage.AllocResources() [2015-11-15 16:44:46,480] [Log ] [MPMain ] [ERROR] - Exception: Fehler in der Anwendung. -2005530518 (D3DERR_NOTAVAILABLE) bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette) bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation) bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index) bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo) bei MediaPortal.GUI.Library.GUIImage.AllocResources() Message: Fehler in der Anwendung. Site : Microsoft.DirectX.Direct3D.Texture FromFile(Microsoft.DirectX.Direct3D.Device, System.String, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette) bei Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation) bei MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index) bei MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo) bei MediaPortal.GUI.Library.GUIImage.AllocResources() [/QUOTE]
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Random freeze from GUI after Windows 10 - autumn update yesterday
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