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MediaPortal 1
Quality Assurance
Bugtracker Feed
0004191: GUIFadeLabel.cs does not render faded out long test consistently
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<blockquote data-quote="MediaPortal-Bot" data-source="post: 957893" data-attributes="member: 48617"><p>GUIFadeLabel.cs does use a wrong width for the renderable area on the first rendered frame before the scroll delay is over. Users can see a visibile glitch when a button is not selected after the set delay. The text at the end fades out more.<br /> <br /> Reason: When the control's width for scrolling is set, it is missing a +5, which is a magical number used throughout the SkinEngine for label width.<br /> <br /> These magical numbers cause additional glitches like faded text rendered a few pixels outside a button. But as skins relay largely on these hardcoded values removing them (which we should) is a larger undertaking.</p><p></p><p><a href="http://mantis.team-mediaportal.com/view.php?id=4191" target="_blank">Continue reading...</a></p></blockquote><p></p>
[QUOTE="MediaPortal-Bot, post: 957893, member: 48617"] GUIFadeLabel.cs does use a wrong width for the renderable area on the first rendered frame before the scroll delay is over. Users can see a visibile glitch when a button is not selected after the set delay. The text at the end fades out more.<br /> <br /> Reason: When the control's width for scrolling is set, it is missing a +5, which is a magical number used throughout the SkinEngine for label width.<br /> <br /> These magical numbers cause additional glitches like faded text rendered a few pixels outside a button. But as skins relay largely on these hardcoded values removing them (which we should) is a larger undertaking. [url="http://mantis.team-mediaportal.com/view.php?id=4191"]Continue reading...[/url] [/QUOTE]
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MediaPortal 1
Quality Assurance
Bugtracker Feed
0004191: GUIFadeLabel.cs does not render faded out long test consistently
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