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The multiimage control can cause stutter when the image changes. When fading to a new image, the new image has to be allocated, loaded into memory and then fading can start.<br /> <br /> This happens in the render thread, and as it can take some ms to sometimes several 100 ms (when the image e.g. is a fanart and loaded via network), the scrolling sticks during that time - actually, the render loop is completely blocked.


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