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i would guess it isn't possible. We can control how info is displayed, but not really what info is sent to the listcontrol by the internal code of mp. For example, since what we are talking about is a listconrol, the tags IconXOff, IconYOff, itemWidth and itemHeight to control the position and size of a thumbnail. I tried putting an icon offset 1 in and 1 down, with a size of 28x28. Didn't see anything in the list, just an empty space where an icon would be I don't have icons for all my tv stations, but i don't think that's the problem.The other consideration would be that dialogmenu is used to display more than just this one dialog. Even if you could get tv icons to display, icons would display everywhere else dialogmenu is used. Probably wouldn't work out too well for stuff like the dialog that appears in Settings/My Videos when selecting a video renderer.Unless a dev comes thru and confirms this, you may want to play around with some of the tags you see for a listcontrol in references.xml...i could be wrong about all this.
i would guess it isn't possible. We can control how info is displayed, but not really what info is sent to the listcontrol by the internal code of mp. For example, since what we are talking about is a listconrol, the tags IconXOff, IconYOff, itemWidth and itemHeight to control the position and size of a thumbnail. I tried putting an icon offset 1 in and 1 down, with a size of 28x28. Didn't see anything in the list, just an empty space where an icon would be I don't have icons for all my tv stations, but i don't think that's the problem.
The other consideration would be that dialogmenu is used to display more than just this one dialog. Even if you could get tv icons to display, icons would display everywhere else dialogmenu is used. Probably wouldn't work out too well for stuff like the dialog that appears in Settings/My Videos when selecting a video renderer.
Unless a dev comes thru and confirms this, you may want to play around with some of the tags you see for a listcontrol in references.xml...i could be wrong about all this.