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MediaPortal 1
MediaPortal 1 Talk
Added support for linked channels e.g. Premiere Direkt Portal
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<blockquote data-quote="kuehnch" data-source="post: 142671" data-attributes="member: 21360"><p>OK - i have revisited the problem with "success" - YiPieee <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p>Mediaportal detects all subchannels as unscrambled channels and permits conditionalaccess.cs to send out the PMT to the firedtv-box, which is normally done to invite the firedtv-box to descramble the "pmt-linked contents" (and what is not needed, if the tuned channel is an unscrambled channel).</p><p>Now, i have commented out line 275 of ConditionalAccess.cs @ TVLibrary:</p><p></p><p>// if (channel.FreeToAir) return true;//no need to descramble this one...</p><p></p><p>It is a temp. solution, but works for now.</p></blockquote><p></p>
[QUOTE="kuehnch, post: 142671, member: 21360"] OK - i have revisited the problem with "success" - YiPieee ;). Mediaportal detects all subchannels as unscrambled channels and permits conditionalaccess.cs to send out the PMT to the firedtv-box, which is normally done to invite the firedtv-box to descramble the "pmt-linked contents" (and what is not needed, if the tuned channel is an unscrambled channel). Now, i have commented out line 275 of ConditionalAccess.cs @ TVLibrary: // if (channel.FreeToAir) return true;//no need to descramble this one... It is a temp. solution, but works for now. [/QUOTE]
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MediaPortal 1
MediaPortal 1 Talk
Added support for linked channels e.g. Premiere Direkt Portal
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