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I have attached my bumper list of built-in skin variables. I generated this list by scanning the MP source files (CS and CPP) looking for the string: "#Not all hits represent built-in skin variables, and there may be some skin variables which have dynamically-created names, and hence which are missing from this list. Nevertheless, the list is probably a fairly-complete representation of what is available to skin authors. Note however that many skin variables have meaningful values only on certain panels; you have to determine which panels by trial and error.From the list, there are two skin variables that have "series" in the name, and eleven that have "episode" in the name, but most of these refer to the TV and radio EPGs, so some/most may not be defined on other panels.-- from CyberSimian in the UKEdit: the string I scanned for was actually: "# (not: '# as stated originally).
I have attached my bumper list of built-in skin variables. I generated this list by scanning the MP source files (CS and CPP) looking for the string:
"#
Not all hits represent built-in skin variables, and there may be some skin variables which have dynamically-created names, and hence which are missing from this list. Nevertheless, the list is probably a fairly-complete representation of what is available to skin authors. Note however that many skin variables have meaningful values only on certain panels; you have to determine which panels by trial and error.
From the list, there are two skin variables that have "series" in the name, and eleven that have "episode" in the name, but most of these refer to the TV and radio EPGs, so some/most may not be defined on other panels.
-- from CyberSimian in the UK
Edit: the string I scanned for was actually: "# (not: '# as stated originally).