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MediaPortal 1
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<blockquote data-quote="trevor" data-source="post: 401205" data-attributes="member: 25806"><p><strong>rounded corners etc...</strong></p><p></p><p>Been playing about with Aeon Wide a bit. rounded corners is fairly easy but as Harley says you are restricted to a fixed texture - really needs to done in code, only so much you can do with skin commands and gfx.</p><p></p><p>Attached is a screen shot showing rounded edges and some other changes to the Aeon look...darken it a tad (maybe too much) as always had issues with white txt on nearly white back ground....</p><p></p><p>In case any one missed it I uploaded a MP 1.0.1 patch set for the current Aeon Wide to the mainAeon thread <a href="https://forum.team-mediaportal.com/aeon-274/aeon-wide-1366x768-40402/#post400877" target="_blank">here</a></p><p></p><p>back to gfx....</p><p></p><p>Trevor</p></blockquote><p></p>
[QUOTE="trevor, post: 401205, member: 25806"] [b]rounded corners etc...[/b] Been playing about with Aeon Wide a bit. rounded corners is fairly easy but as Harley says you are restricted to a fixed texture - really needs to done in code, only so much you can do with skin commands and gfx. Attached is a screen shot showing rounded edges and some other changes to the Aeon look...darken it a tad (maybe too much) as always had issues with white txt on nearly white back ground.... In case any one missed it I uploaded a MP 1.0.1 patch set for the current Aeon Wide to the mainAeon thread [URL="https://forum.team-mediaportal.com/aeon-274/aeon-wide-1366x768-40402/#post400877"]here[/URL] back to gfx.... Trevor [/QUOTE]
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