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<blockquote data-quote="pilehave" data-source="post: 354804" data-attributes="member: 71550"><p>The codebase is there an I looked into (after converting it to VS# Express) but it's way over my head to do an integration into MediaPortal. I can write a window/process plugin and do some trivial stuff, but porting an OpenGL application like this is a bit more...complicated <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Edit:</p><p></p><p>BTW, wouldn't it be more relevant to take a look at the source-code of XBMC, as this originally was the platform for MediaPortal? Chances of getting useful code must be bigger here...</p><p></p><p>After inspecting the XBMC XML-file for Coverflow, it's actually quite simple...</p><p></p><p>Using rotatey in different angles and using a -3, -2, -1 +1, +2, +3 selector of the file-items. Perhaps I'll try and make my own coverflow at some pint <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="pilehave, post: 354804, member: 71550"] The codebase is there an I looked into (after converting it to VS# Express) but it's way over my head to do an integration into MediaPortal. I can write a window/process plugin and do some trivial stuff, but porting an OpenGL application like this is a bit more...complicated ;) Edit: BTW, wouldn't it be more relevant to take a look at the source-code of XBMC, as this originally was the platform for MediaPortal? Chances of getting useful code must be bigger here... After inspecting the XBMC XML-file for Coverflow, it's actually quite simple... Using rotatey in different angles and using a -3, -2, -1 +1, +2, +3 selector of the file-items. Perhaps I'll try and make my own coverflow at some pint :) [/QUOTE]
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