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<blockquote data-quote="zag2me" data-source="post: 77915" data-attributes="member: 19691"><p>I spent a few hours looking at this today, it seems there are very little tutorials on the net on how to draw 3d objects and map textures to them with direct x and c#. Lots for openGL and c++ examples though.</p><p></p><p>As you say it is actually a very simple programming exercise, all it needs is a basic animation for the cover move, then mapping of the cover to the box. Maybe some light shading and anti aliasing would be cool too <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>some msdn tutorials here</p><p></p><p><strong>texturing a cube</strong></p><p><a href="http://msdn.microsoft.com/coding4fun/zman/zmantextures/" target="_blank">http://msdn.microsoft.com/coding4fun/zman/zmantextures/</a></p><p></p><p><a href="http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_m/directx/direct3d/tutorials/tutorials.asp" target="_blank">http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_m/directx/direct3d/tutorials/tutorials.asp</a></p></blockquote><p></p>
[QUOTE="zag2me, post: 77915, member: 19691"] I spent a few hours looking at this today, it seems there are very little tutorials on the net on how to draw 3d objects and map textures to them with direct x and c#. Lots for openGL and c++ examples though. As you say it is actually a very simple programming exercise, all it needs is a basic animation for the cover move, then mapping of the cover to the box. Maybe some light shading and anti aliasing would be cool too :) some msdn tutorials here [B]texturing a cube[/B] [url]http://msdn.microsoft.com/coding4fun/zman/zmantextures/[/url] [url]http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_m/directx/direct3d/tutorials/tutorials.asp[/url] [/QUOTE]
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